S
Sabrenoose
Guest
** Executing...
** Command: "c:\program files\steam\steamapps\sabrenoose\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\SourceMods\Testmod" "c:\program files\steam\steamapps\sourcemods\testmod\mapsrc\map2"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\program files\steam\steamapps\SourceMods\Testmod\materials
Loading c:\program files\steam\steamapps\sourcemods\testmod\mapsrc\map2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files\steam\steamapps\sourcemods\testmod\mapsrc\map2.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_04*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_04rt"
Can't load skybox file skybox/sky_day01_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (4413 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9 texinfos to 5
Reduced 3 texdatas to 3 (50 bytes to 50)
Writing c:\program files\steam\steamapps\sourcemods\testmod\mapsrc\map2.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\sabrenoose\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\SourceMods\Testmod" "c:\program files\steam\steamapps\sourcemods\testmod\mapsrc\map2"
Valve Software - vvis.exe (May 22 2006)
1 threads
reading c:\program files\steam\steamapps\sourcemods\testmod\mapsrc\map2.bsp
reading c:\program files\steam\steamapps\sourcemods\testmod\mapsrc\map2.prt
15 portalclusters
22 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 173
Average clusters visible: 11
Building PAS...
Average clusters audible: 11
visdatasize:188 compressed from 240
writing c:\program files\steam\steamapps\sourcemods\testmod\mapsrc\map2.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\sabrenoose\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\SourceMods\Testmod" "c:\program files\steam\steamapps\sourcemods\testmod\mapsrc\map2"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\sourcemods\testmod\mapsrc\map2.bsp
105 faces
292094 square feet [42061604.00 square inches]
0 displacements
0 square feet [0.00 square inches]
105 patches before subdivision
6197 patches after subdivision
12 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 202820, max 227
transfer lists: 1.5 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0138 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 12/8192 144/98304 ( 0.1%)
brushsides 72/65536 576/524288 ( 0.1%)
planes 68/65536 1360/1310720 ( 0.1%)
vertexes 153/65536 1836/786432 ( 0.2%)
nodes 75/65536 2400/2097152 ( 0.1%)
texinfos 5/12288 360/884736 ( 0.0%)
texdata 3/2048 96/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 105/65536 5880/3670016 ( 0.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 12/65536 672/3670016 ( 0.0%)
leaves 77/65536 2464/2097152 ( 0.1%)
leaffaces 105/65536 210/131072 ( 0.2%)
leafbrushes 50/65536 100/131072 ( 0.1%)
areas 3/256 24/2048 ( 1.2%)
surfedges 486/512000 1944/2048000 ( 0.1%)
edges 268/256000 1072/1024000 ( 0.1%)
LDR worldlights 12/8192 1056/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 788984/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 188/16777216 ( 0.0%)
entdata [variable] 1938/393216 ( 0.5%)
LDR leaf ambient 77/65536 1848/1572864 ( 0.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10002/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 4413/4194304 ( 0.1%)
==== Total Win32 BSP file data space used: 827617 bytes ====
Total triangle count: 228
Writing c:\program files\steam\steamapps\sourcemods\testmod\mapsrc\map2.bsp
3 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\program files\steam\steamapps\sourcemods\testmod\mapsrc\map2.bsp" "c:\program files\steam\steamapps\sabrenoose\half-life 2\hl2\maps\map2.bsp"
When i run the map, the sky texture does not show up. however last night, when i was using the map, it was working fine.
PLEASE HELP. im actually getting sick of it now, i have only been mapping in hl2 for a while, but now im seriously at my wits end. one thing after another. thanks for your help
** Command: "c:\program files\steam\steamapps\sabrenoose\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\SourceMods\Testmod" "c:\program files\steam\steamapps\sourcemods\testmod\mapsrc\map2"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\program files\steam\steamapps\SourceMods\Testmod\materials
Loading c:\program files\steam\steamapps\sourcemods\testmod\mapsrc\map2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files\steam\steamapps\sourcemods\testmod\mapsrc\map2.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_04*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_04rt"
Can't load skybox file skybox/sky_day01_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (4413 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9 texinfos to 5
Reduced 3 texdatas to 3 (50 bytes to 50)
Writing c:\program files\steam\steamapps\sourcemods\testmod\mapsrc\map2.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\sabrenoose\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\SourceMods\Testmod" "c:\program files\steam\steamapps\sourcemods\testmod\mapsrc\map2"
Valve Software - vvis.exe (May 22 2006)
1 threads
reading c:\program files\steam\steamapps\sourcemods\testmod\mapsrc\map2.bsp
reading c:\program files\steam\steamapps\sourcemods\testmod\mapsrc\map2.prt
15 portalclusters
22 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 173
Average clusters visible: 11
Building PAS...
Average clusters audible: 11
visdatasize:188 compressed from 240
writing c:\program files\steam\steamapps\sourcemods\testmod\mapsrc\map2.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\sabrenoose\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\SourceMods\Testmod" "c:\program files\steam\steamapps\sourcemods\testmod\mapsrc\map2"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\sourcemods\testmod\mapsrc\map2.bsp
105 faces
292094 square feet [42061604.00 square inches]
0 displacements
0 square feet [0.00 square inches]
105 patches before subdivision
6197 patches after subdivision
12 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 202820, max 227
transfer lists: 1.5 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0138 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 12/8192 144/98304 ( 0.1%)
brushsides 72/65536 576/524288 ( 0.1%)
planes 68/65536 1360/1310720 ( 0.1%)
vertexes 153/65536 1836/786432 ( 0.2%)
nodes 75/65536 2400/2097152 ( 0.1%)
texinfos 5/12288 360/884736 ( 0.0%)
texdata 3/2048 96/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 105/65536 5880/3670016 ( 0.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 12/65536 672/3670016 ( 0.0%)
leaves 77/65536 2464/2097152 ( 0.1%)
leaffaces 105/65536 210/131072 ( 0.2%)
leafbrushes 50/65536 100/131072 ( 0.1%)
areas 3/256 24/2048 ( 1.2%)
surfedges 486/512000 1944/2048000 ( 0.1%)
edges 268/256000 1072/1024000 ( 0.1%)
LDR worldlights 12/8192 1056/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 788984/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 188/16777216 ( 0.0%)
entdata [variable] 1938/393216 ( 0.5%)
LDR leaf ambient 77/65536 1848/1572864 ( 0.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10002/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 4413/4194304 ( 0.1%)
==== Total Win32 BSP file data space used: 827617 bytes ====
Total triangle count: 228
Writing c:\program files\steam\steamapps\sourcemods\testmod\mapsrc\map2.bsp
3 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\program files\steam\steamapps\sourcemods\testmod\mapsrc\map2.bsp" "c:\program files\steam\steamapps\sabrenoose\half-life 2\hl2\maps\map2.bsp"
When i run the map, the sky texture does not show up. however last night, when i was using the map, it was working fine.
PLEASE HELP. im actually getting sick of it now, i have only been mapping in hl2 for a while, but now im seriously at my wits end. one thing after another. thanks for your help