Source 2.0 Analysis (DOTA 2 Workshop Tools)

Have you used the Dota 2 Workshop tools yet?


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pokenow123

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This thread may not appear correct on mobile devices
NOTE: This is a new thread to revive the old thread I created.
This thread is still being updated


Comparisons:
Zh36cij.jpg

Had to use an image, sorry


Other notes:
As of 2/26/2015, the only known Source 2 game is DOTA 2

Screenshots are from the VDC but reuploaded onto Imgur for thumbnails
 
Last edited:
Source 2.0 Tools:
Last updated 2/27/2015

-An assets browser

-Name: Assets Browser​
-Features:
-A browser for browsing all the assets in your addon​
-Screenshot

-A new console that is not ingame
-Name: VConsole2​
-Features:
-Each console message can be categorized, marked, and colored
-A non-ingame console allows modders to put the console on a second screen or debug issues when the game is not responding
-Screenshot:

-A new level editor
-Name: Hammer (unofficially known as Hammer 2014)​
-Features:
-A new default overview and color scheme
-New 3D viewports (All lighting and High Contrast)​
-Screenshot:

-A tool for creating material files (.vmat)
-Name: Material Editor​
-Features:
-Similar to VTFEdit
-Features many new S2 texture capabilities​
-Screenshot:


Note: This tool is only used for generating .vmat, not creating actual textures
-A tool for creating and editing particles (.vpcf)
-Name: Particle Editor​
-Features:
-Very similar to the particle editor found in S1
-No longer tied to a game (such as Alien Swarm S1)​
-Screenshot:


New Hammer (2014) Features:

-New 3D Viewports
-Fullbright


-All lighting

Similar to real-time lighting (More below)​

-New window structure:
NOTE: Images coming soon
-Closely resembles the Unreal Development Kit and the Unity Engine
-Assets Browser (Bottom)
-​

New Source 2.0 Features:
-Real-Time Lighting (not officially confirmed)
-During compiling, RAD is not present (proof)
-"All lighting" 3D viewport in Hammer (image)
This thread is still being updated over time
 
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