Przemek
Spy
- Joined
- Aug 22, 2003
- Messages
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Hi!
I have noticed that "SourceSDK Base - Orange Box" is available for download. So I downloaded it and tested my mod with it (just a few maps, no coding) and yes, it allows mods to use the Source 2007 engine without even having bought the Orange Box.
That's great news, isn't it?
But I have a question now - since the SourceSDK requires -engine ep1 parameter to start up at all when modding for the old version of the engine, I thought I could now remove this switch and use the new SourceSDK.
Unfortunately, it doesn't start.
So my questions are:
1 - will it be possible in the future to directly mod for the new engine? I understand the code and Episode Two assets would not be available.
2 - are the build tools somehow enhanced in the new engine? Something new added? Something changed in the way they look during compilation, like vbsp?
3 - or should I normally use the SourceSDK in ep1 mode and just modify my gameinfo.txt to use the new engine? Will I have access to new entities in Hammer, like env_projectedtexture? Will the ep1 build tools (vbsp, vvis, vrad) understand what to do with such entity?
Thanks in advance!
edit - what the hell? Is this whole "Source Editing & Development" subforum dead or something? It's been like... hours and only 5 views? Come on! :O
I have noticed that "SourceSDK Base - Orange Box" is available for download. So I downloaded it and tested my mod with it (just a few maps, no coding) and yes, it allows mods to use the Source 2007 engine without even having bought the Orange Box.
That's great news, isn't it?
But I have a question now - since the SourceSDK requires -engine ep1 parameter to start up at all when modding for the old version of the engine, I thought I could now remove this switch and use the new SourceSDK.
Unfortunately, it doesn't start.
So my questions are:
1 - will it be possible in the future to directly mod for the new engine? I understand the code and Episode Two assets would not be available.
2 - are the build tools somehow enhanced in the new engine? Something new added? Something changed in the way they look during compilation, like vbsp?
3 - or should I normally use the SourceSDK in ep1 mode and just modify my gameinfo.txt to use the new engine? Will I have access to new entities in Hammer, like env_projectedtexture? Will the ep1 build tools (vbsp, vvis, vrad) understand what to do with such entity?
Thanks in advance!
edit - what the hell? Is this whole "Source Editing & Development" subforum dead or something? It's been like... hours and only 5 views? Come on! :O