spawning weapons

crackhead

Newbie
Joined
Nov 25, 2004
Messages
2,148
Reaction score
0
hi want to span weapons rather than have buy zones in my css map and was wondering how to do it as i remember at one point you couldnt do this. also is it possible to spawn a weapon and then have a trigger so that if u walk in the trigger it makes u drop the weapon or destroys the weapon?
 
First question: the weapons are your weapon_awp, weapon_knife, etc. in the point entity list. You can also force players to spawn with a weapon by the use of a game_player_equip entity.

Second question: In HL2 and HL2DM it's possible, but I'm not sure whether weapons can trigger things in CS:S. If you want to find out, create a trigger_multiple and a filter_activator_class; set the filter's filter class to weapon_knife; set the trigger's filter name to the filter; and add this output to the trigger:

output OnStartTouch target !activator input Kill
 
Back
Top