Specific Decals for Individual Weapons

  • Thread starter Thread starter Agent Smith Bob
  • Start date Start date
A

Agent Smith Bob

Guest
Does anyone know how to give each weapon its own specific decal, one that is unique to that specific weapon, not just a weapon class.

After looking at the code myself I can't seem to work out if the decals are assigned by the base weapon class, or if it is possible to specify the decal used in the actual weapon code, not the weapon class code. I also realise the decal used in game also depends on the surface material. Is there anyway to over ride that, so the same decal works on all surfaces?

If anyone knows how I would be able to do this please let me know, as the fate of my small mod depends on it! Even if you know where code that determines decal usage for weapons is found, please let me know. Thanks :).
 
I've been looking through the script files and have found that certain weapons (ie combine energy balls) use their own specific decal files, seperate from the impact.material defined decals. Is it possible to implement code within a weapon which would simply override this material determined decal allocation and instead refer to a specific decal set for that weapon, like the combine energy balls, which is defined in the decal script file.
 
Common, how hard could this be? Surely someone knows how to do it.
 
Back
Top