Spinning trapblade on buggy possible?

M2k3

Newbie
Joined
Jan 4, 2005
Messages
57
Reaction score
0
Yes I know its a little wierd, but I want to know if there is a way to get a spinning trapblade on a driveable buggy. Since I couldn't parent phys_motor to the buggy, I tried to improvise by using prop_door_rotating but that dosn't seem to work either. Any ideas?
 
Func_rotating on buggy, prop_dynamic on func_rotating?
 
Raeven0 said:
Func_rotating on buggy, prop_dynamic on func_rotating?
I tried that but whenever I set the blade to prop_dynamic it dosn't appear. It like the func_rotating was created but the prop_dynamic wasn't. Any ideas on why this is happeneing?
 
prop_dynamic -> func_rotating
func_rotating -> func_brush
func_brush -> buggy

?

or some other hierarchy 'deeper' than the one you're trying
 
Prop_dynamic should work for all models, but try prop_dynamic_override, then...
 
Back
Top