VictimOfScience
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Story.
So for everyone saying that the words "next-gen" are thrown around too easily, Lucasarts once again demonstrates that they might once again have the best reason to put those words in people's mouths.
Sounds almost too good to be true potentially! I have pretty high hopes that Lucasarts is finally turning around its games and getting the whole "quality not quantity" thing going. Time will tell, but between this and the new Indy title, things are definitely looking up in NoCal!
So for everyone saying that the words "next-gen" are thrown around too easily, Lucasarts once again demonstrates that they might once again have the best reason to put those words in people's mouths.
a single stormtrooper investigates a shambled mess while wondering aloud what could have caused it. Then out of nowhere, a Jedi appears and raises the trooper off the ground with his force powers and slams him into the ground. As the Stormtrooper screams, the Jedi repeats his actions and then by the third lift crashes the armored clone horizontally into the bulkhead of a wrecked ship. In pain, the trooper tries his hardest to make the Jedi stop by grabbing onto a piece of metal protruding from the spacecraft... only to be pulled off of it (ship metal still in hand) for one final death blow. As this is happening, an Imperial TIE Fighter soars out of the sky firing at the Jedi -- and it's then that the stormtrooper is used as a human projectile and is thrown at the fighter causing a huge explosion. It was a great way to end the movie.
Our favorite section of the entire demo, though, was easily the final pit stop. As we moved through the end of the museum and broke through a stained glass window, it was revealed that we were on the planet of Felucia -- the same world where Aayla Secura (aka Hottie McBlue Boobs) was taken out near the end of Episode III. The amazing thing was that the world was recreated perfectly. Pollen swooshed through the air, flora swayed in the breeze and reacted to provocation, a star Destroyed flew through the sky, and little touches like glistening dew and other such effects made the world feel all the more real (at a very high resolution I might add). LucasArts even claimed that this world proves that LOD was a thing of the past -- as it has incorporated real-time object smoothing as part of the engine.
Sounds almost too good to be true potentially! I have pretty high hopes that Lucasarts is finally turning around its games and getting the whole "quality not quantity" thing going. Time will tell, but between this and the new Indy title, things are definitely looking up in NoCal!