Thousand Player Halo matches?

Iced_Eagle

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Or possibly recreate the battle of Helm's Deep where every character is unique and controlled by individual players!

[youtube]ZrMzxOmQtJg[/youtube]
Source: http://on10.net/Blogs/laura/donnybrook-real-massively-multi-player-shooter-gaming/

For those more curious into the research / whitepapers of this tech:

http://www.cs.cmu.edu/~jeffpang/talks/20061106_osdi06_donnybrook_poster.pdf
https://research.microsoft.com/~lorch/papers/iptps2007.pdf?0sr=a

This would be awesome to see in future games!

The one problem I see is this... If you have 15 players in your focus set... That's 985 players that you need to simulate AI for. Obviously it's not too complex AI since the player's are sending it instructions and it's not doing too much logic, but still... No doubt you would need some beefy CPU power (quad core at least I would imagine)
 
All the wizards of Helms Deep?

:|

EDIT: And why are they showing Quake 3? And couldn't this be broken by acting very irregularily? And wouldn't this only work in corridor shooters?
 
They edited the Quake 3 shots round the wrong way didn't they? Because the second one was extremely choppy whilst the first was smooth, but the introduced them in the opposite order.

Halo is an ironic choice to bring up, since Bungie kind of wanted to make it an epic multiplayer game in the first place (or perhaps the second place... it was an RTS at first).
 
They edited the Quake 3 shots round the wrong way didn't they? Because the second one was extremely choppy whilst the first was smooth, but the introduced them in the opposite order.
Yup. 10shens
 
All the wizards of Helms Deep?

:|

EDIT: And why are they showing Quake 3? And couldn't this be broken by acting very irregularily? And wouldn't this only work in corridor shooters?

They're showing Quake3 more than likely because it's open-source and very simple game to start this tech with.

Yes you could act irregularly, but the AI will smoothly transition between all the frames. Plus, teshe point is you aren't focusing on them, so no need to really worry about it. It's all smooth and transitional-like.

No, it would work in any type of game actually. Even RTS types or RPG's.

It's a huge evolution of a system called Network LOD (Level of Detail). Currently what most people do to reduce bandwidth is to only send positional data when you're outside a certain distance, then when they come closer, get some accurate angles of where they're looking, and then when they get closer, those updates come a lot more frequent. It still has to send lots of bandwidth unlike the way this system sounds.

Don't expect this stuff for a little while yet since it is still in the Microsoft Research labs.
 
Sounds meh to me. Bots while not looking or around? Ehh
 
Sounds meh to me. Bots while not looking or around? Ehh

But you're not looking at them, so it's not like you'll notice.

Sounds great to me if they can actually pull it off. Imagine 500 vs. 500 battles in a game like Battlefield!!
 
If your on a HUGE wide open map and you wanna snipe someone a half mile away....how does that work?
 
That guy was clearly enjoying it so much to have that conversion with a hot woman :laugh:

Great video.

If your on a HUGE wide open map and you wanna snipe someone a half mile away....how does that work?

To snipe them you have to look straight at them - and doing that causes the game to bring them into 'focus', and update their position correctly.
I guess this is how it would work
 
Sounds meh to me. Bots while not looking or around? Ehh

They're not totally bots. It's that instead of receiving data every frame, it receives it every 5 frames. During those 4 frames, the AI continues what you were doing. Considering that you're running at 30-60 FPS, you won't notice much of a difference, probably at all.

About sniping, obviously anything within, or close to the sniper scope is in your focus set.

Essentially, nobody will know the underlying of what is going on, and will appreciate the hundreds / thousands of players.
 
So every time i look at someone he will teleport to the right position. Sounds retarded.
 
So every time i look at someone he will teleport to the right position. Sounds retarded.
No. Nowhere have they said that. As someone said before, instead of updating every frame, its updating say every 5 frames. Thats 1/5 of the bandwidth. Inbetween these frames, they have an AI system to make it seem like it has been updating every single frame. The idea is, you wont ever notice.
 
No. Nowhere have they said that. As someone said before, instead of updating every frame, its updating say every 5 frames. Thats 1/5 of the bandwidth. Inbetween these frames, they have an AI system to make it seem like it has been updating every single frame. The idea is, you wont ever notice.

Truth.

Think of it, the distance you can move between 4 frames isn't that much! So the AI can adjust really well.

I'm not sure you really understand. Like Cole said though, you will never ever notice what's going on. This is more for those interested in the technical aspects and really not for an average gamer.
 
"Why do those guys in Quake 3 suck?" is the only thing I could think of...well, besides, "take off your clothes!"
 
That chick looks familiar.... didn't she used to be on G4 a few years back?
 
But you're not looking at them, so it's not like you'll notice.

Sounds great to me if they can actually pull it off. Imagine 500 vs. 500 battles in a game like Battlefield!!

Now THAT would be epic.
 
That chick looks familiar.... didn't she used to be on G4 a few years back?

Yes. Then she joined Microsoft to create On10. A non-technical "show" talking about various Microsoft things.

It has a counter-part, Channel 9, but that is a technical "show" going deep into the nitty gritty of things and how they work.
 
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