"touch opens" on a prop_door_rotating

  • Thread starter Thread starter ChocoTaco
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ChocoTaco

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The func_door_rotating entity has a flag called "touch opens" that allows the door to be activated when touched (rather than needing to "use" the door). I need this functionality for a hatch but it's not available on a prop_door_rotating (I've switched to these as they just work a lot more easily).

The problem is that I have a hatch that opens vertically at the end of a ladder. If the player tries to "use" the hatch, instead it uses the ladder and they fall off. So I want to make the hatch able to be opened just by climbing the ladder and pushing up on the hatch. Is this possible?

Thanks,
Jeremy
 
To anyone who is curious - I fixed this by positioning a trigger_multiple entity just beneath the hatch which has its touch output connected to the open output of the door. This was a good approximation. Then I discovered that you can't get a prop_door_rotating to rotate in the XZ or YZ plane due to a bug, so the whole thing was useless and I had to use a prop_dynamic parented to an invisible func_door_rotating entity (which has the touch opens option to begin with :P)
 
I was just going to tell you that, i should have read your last post first.
 
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