sinkoman
Party Escort Bot
- Joined
- Dec 2, 2004
- Messages
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Ok, now that i've got your attention (what with the title that screams flame), here's my idea.
I wasn't too sure if this should go in the mod forum, since it's not really a mod, and since i'm not really putting out a full blown game pitch, but here goes...
Ok, so you start out with a server, full of guys. The came starts off with a traditional 1 round FPS battle, using I don't know, let's say the Source engine. The last two people alive in this fight (or if everybody/all but one dies, the top two scorers) will become the "generals".
Now the game switches off to the Civ 4 engine, an overhead, Top down view of a giant world. The formentioned "generals", are the ones playing the game. They are the ones leading the nations. The other people in the server, play as soldiers. Each man can recomend a unit for himself (IE somebody who knows he's good as a medic basically goes "I'm good at this, can I do it?") and is placed in que.
Now, each general takes men from his "que" (where all the soldiers are waiting) and can assign each soldier to a unit. Unit types would be Medic, Soldier, Cavalry, the basics. Each unit can have anywhere from 3 to 6 men in it, depending on the server size.
Now, the two Generals, playing in Civ 4 mode, play well... Civ 4 basically. Of course, the maps would be much more constricted, and would focus moreso on combat than on Nation Building.
Now, here's where things get interesting. Combat.
When a general attacks another generals unit, the game switches from the Civ 4 engine to the Source engine. The soldiers assigned to the attacking unit, get the benefits of whatever terrain type they were last on tacked onto their normal health, armor, and weapon damage values. Each soldier gets a weapon assigned to him based on his unit type and the current age (soldiers in the classical era use swords, while those in the modern era CAR 15's).
Same goes for the defending soldiers, BUT, the defending soldiers also get the benefit of fighting on whatever tile type they were attacked on. Basically, the map the fight takes place in is decided by whatever type of tile the defending unit was on.
When a fight involves unit stacks, all soldiers from any units on the attacking/defending tile are involved. Medics have standard medic equipment, sans defibs (these battles should be short and sweet).
When men die, it takes away from a units Health score (not attack value, as in Civ 4). If a unit is healed, then whoever was killed in the skirmish is revived back with his unit. Those who were injured are healed to max health after every fight.
Fight's over, game switches back to Civ 4 engine, soldiers watch and wait for the next skirmish, generals clash, rinse, repeat.
What do you think?
I wasn't too sure if this should go in the mod forum, since it's not really a mod, and since i'm not really putting out a full blown game pitch, but here goes...
Ok, so you start out with a server, full of guys. The came starts off with a traditional 1 round FPS battle, using I don't know, let's say the Source engine. The last two people alive in this fight (or if everybody/all but one dies, the top two scorers) will become the "generals".
Now the game switches off to the Civ 4 engine, an overhead, Top down view of a giant world. The formentioned "generals", are the ones playing the game. They are the ones leading the nations. The other people in the server, play as soldiers. Each man can recomend a unit for himself (IE somebody who knows he's good as a medic basically goes "I'm good at this, can I do it?") and is placed in que.
Now, each general takes men from his "que" (where all the soldiers are waiting) and can assign each soldier to a unit. Unit types would be Medic, Soldier, Cavalry, the basics. Each unit can have anywhere from 3 to 6 men in it, depending on the server size.
Now, the two Generals, playing in Civ 4 mode, play well... Civ 4 basically. Of course, the maps would be much more constricted, and would focus moreso on combat than on Nation Building.
Now, here's where things get interesting. Combat.
When a general attacks another generals unit, the game switches from the Civ 4 engine to the Source engine. The soldiers assigned to the attacking unit, get the benefits of whatever terrain type they were last on tacked onto their normal health, armor, and weapon damage values. Each soldier gets a weapon assigned to him based on his unit type and the current age (soldiers in the classical era use swords, while those in the modern era CAR 15's).
Same goes for the defending soldiers, BUT, the defending soldiers also get the benefit of fighting on whatever tile type they were attacked on. Basically, the map the fight takes place in is decided by whatever type of tile the defending unit was on.
When a fight involves unit stacks, all soldiers from any units on the attacking/defending tile are involved. Medics have standard medic equipment, sans defibs (these battles should be short and sweet).
When men die, it takes away from a units Health score (not attack value, as in Civ 4). If a unit is healed, then whoever was killed in the skirmish is revived back with his unit. Those who were injured are healed to max health after every fight.
Fight's over, game switches back to Civ 4 engine, soldiers watch and wait for the next skirmish, generals clash, rinse, repeat.
What do you think?