S
Slaughter
Guest
Hi, I have two problems with compiling my models.
They are for Half-Life Source...I know this is probably a bit off topic but maybe someone can help me.
Hl:S and HL2 are running on the same engine after all.
I downloaded the high definition pack for hl:s and decompiled the hgrunt model.
The hgrunt has 4 heads and three weapons.
I rigged my model to the skeleton, compiled it and now have these problems:
-The submodels don?t work ingame (meaning all heads and weapons show up at the same time, same in the modelviewer)
-The running animations won?t work.When they try to run away ingame the animation is just the "ragdoll" t-pose.They don?t move at all.
After checking it out in the modelviewer i realized the animation plays fine but the floor doesn?t move.
I didn?t touch the animations tho...so it?s probably something in cannonfodders studiocompiler or the qc I have to setup?
Hope someone can help me out...I?d love to see my these guys running around, shooting at me.
They are for Half-Life Source...I know this is probably a bit off topic but maybe someone can help me.
Hl:S and HL2 are running on the same engine after all.
I downloaded the high definition pack for hl:s and decompiled the hgrunt model.
The hgrunt has 4 heads and three weapons.
I rigged my model to the skeleton, compiled it and now have these problems:
-The submodels don?t work ingame (meaning all heads and weapons show up at the same time, same in the modelviewer)
-The running animations won?t work.When they try to run away ingame the animation is just the "ragdoll" t-pose.They don?t move at all.
After checking it out in the modelviewer i realized the animation plays fine but the floor doesn?t move.
I didn?t touch the animations tho...so it?s probably something in cannonfodders studiocompiler or the qc I have to setup?
Hope someone can help me out...I?d love to see my these guys running around, shooting at me.