EVIL
Tank
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Unreal engine 3.0, dedicated physics prosessor card support
according to this article
http://www.gamespot.com/news/2005/03/08/news_6119896.html
Unreal engine 3.0 has support for the first dedicated physics prosessor card (PPU)
The physics are currently calculated by your CPU, and thus only having toe possebility's for minor physics calculation and a max of 30/40 objecs on screen, but the PPU cards enable 30.000/40.000 objects with heavy calculations and stuff like realistic water and such
w00tage!
according to this article
http://www.gamespot.com/news/2005/03/08/news_6119896.html
Unreal engine 3.0 has support for the first dedicated physics prosessor card (PPU)
The physics are currently calculated by your CPU, and thus only having toe possebility's for minor physics calculation and a max of 30/40 objecs on screen, but the PPU cards enable 30.000/40.000 objects with heavy calculations and stuff like realistic water and such
w00tage!