Warlords (beta) [MyFirstMap] by Knacky

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  • Start date Start date
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Knacky

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Ohi. :monkee:


Hi, i'm knacky. Now during the vacation i started to make my first 'good' map.

Well, i first going to finish the terrorist camp, (still need to build the 3rd floor)
Then i want to copy the camp, to the counter side.

i think i workd now, around 3 hours on it ...

i'll post my warlords.txt


warlordsb11ct4.jpg



hl22008072006202979st4.jpg

Darkedge34 Fixed the brightness :smoking:

///////////////
///Warlords///
//////////////

1. Warlords
1.1 Warlords: A Basic 2sided counter/terrorist map.
1.2 Inspiration: RedFaction map 'warlords'



[Credits]
Mapped by Knacky
Help/fixes by Darkedge34



*Changelog
-----------




-20/07/08
*changed light_env settings
*Brightness/shadow fixed (by Darkedge)


-19/07/08
*Map 'warlords' created.
*2 campsides
*2 player spawns (1terror/1counter)
*Terrorist camp started, in progress
*At the end of the day: 'warlords_b11'
 
Try working on a map for more then 3 hours and make it look like an actual place instead of two angled boxes.
 
Its not finishd ... that was just to say, i took me 3 houres to make that ...
It's going to take many many houres to perfect it :cat:
And the idea is just to make a small aim map...
oowh, its mah first map
But thanks for the advice

a little progress screenshot

*Made ceiling of the 2nd floor
*Changed the positions of the windows

warlordsb14xs4.jpg
 
Intersecting brushes is never a good idea. Take the two walls in the top-down view. They are intersecting each other which will cause longer compile times and maybe some errors further down the road.
 
that brushwork is so sloppy it makes me want to cry. map neatly! spend much more time on this. that map looks like a pile of elephant shit in terms of visual quality. i understand that this is not out of the ordinary for CS:S custom maps, but that's no excuse. learn to map, take some time to do it, and you will be rewarded with a map that looks pretty and runs well.

loads of Hammer tutorials, from specific entity work / geometry techniques to level design theory:
http://www.interlopers.net/index.php?page=tutorials

MUST-READ optimization guide:
http://www.student***.nl/rvanhoorn/optimization.php
 
that brushwork is so sloppy it makes me want to cry. map neatly! spend much more time on this. that map looks like a pile of elephant shit in terms of visual quality. i understand that this is not out of the ordinary for CS:S custom maps, but that's no excuse. learn to map, take some time to do it, and you will be rewarded with a map that looks pretty and runs well.

loads of Hammer tutorials, from specific entity work / geometry techniques to level design theory:
http://www.interlopers.net/index.php?page=tutorials

MUST-READ optimization guide:
http://www.student***.nl/rvanhoorn/optimization.php

You're extremely supportive AND pleasant.
 
The thing that made Warlords good in Red Faction was that you could mine into the walls and ground using the Fusion Rocket Launcher. Without that, this map is meh-ish.
 
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