WIP:cs_siege

Psycho[BE]

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here are some screens :
http://users.telenet.be/psychotronic/Siege.htm

i know i posted this already in the WIP-thread but i still have some problems in my map.
For example is want to get those cool gras-sprites but i can't seem to find a good tutorial about that and i still have problems with the elevator in it.
So if somebody can help me, HELP ME!:D
 
its really linear isnt it
only one point of contact??
that makes no sense
it makes the map just a sniper duel as there is no cover at that turn in the map
no options = no gameplay
 
john3571000 said:
no options = no gameplay
How can you say that when this map was in previous releases of CS? :afro:

Anyway, I don't know why I'm here. I don't even play CS anymore.
 
There's also the secondary, underground route.
 
my apologies my cs experience was limited to a handful of maps
css ftw!
 
it makes the map just a sniper duel as there is no cover at that turn in the map
StardogChampion said:
How can you say that when this map was in previous releases of CS? :afro:

Anyway, I don't know why I'm here. I don't even play CS anymore.

He's right, though. That was the main problem with Siege. The timing was pretty much perfect (CTs reaching the door to the sewers just as Ts would be exiting it on the rush) but the snipe-out on the long straight made it a bit poor if the closest two spawned Ts got AWPs. Now you could argue that those Terrorist spawn points be moved closer to the others, but in a way they need to be there to provide any sort of interest in that part of the map. Without a conflict there it just turns into a camp-out in the sewer tunnels (only 1-2 men needed) and the carpark.

If I were to remake this map I'd want to make some changes that improve gameplay. I'd want to keep the distance/time to the sewer exit the same for Ts and CTs but I'd probably move the CT spawn physically closer to the Ts and change the central outdoor area to have them strafing across to the main building, not having to run straight down the barrel of an AWP. The Ts would arrive and have the chance to rush out into the outdoor section to take up ambush spots while the CTs would have more cover to move to the sewer door. This would give the outdoor area more meaning allowing the Ts to sit pretty in the carpark/sewer or go out for some up close and personal shootouts. The CTs would stand a better chance to break a Ts winning streak as they can use the cover more effectively.

If you really wanna do this map justice you're going to have to be prepared to do more than just cosmetic surgery IMO.
 
well you've got a point there. espacially the sniping bit, so now there is a burning truck in the way for snipers. in the opening of the cliffs i'll post a screen next time.
 
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