I don't know if anyone remembers this but back in the good old original beta versions of CS (I think it was 2 or 3) They put facility from Goldeneye in. Man that map was ****ing sweet, although it eventually degenerated into AWP fests down the long corridor. Some of my best CS experiences (back...
I'm surprised that no one has mentioned the fact that 100 percent of the money from Steam goes to Valve. That's why they can afford to ship all this stuff and still have more than enough to pay for all the extras while not breaking the bank. I think the gold will be similar in price to the CE...
We add the u in Canada as well, but I interchange them constantly. I use colour and color depending on my mood. Neither(is it neether or nither? Another British/American thing. I interchange them as well.) looks odd. But gaol is weird to me.
Who's to say that HL2 will not be released just as CS:S comes out of beta. That's what I expected to happen all along. Maybe they just put the beta CS:S on the disc and it updates through Steam when HL2 is released?
I'm actually happy that it's not coming out in August as I am going to be in field school in Germany all that month. Hopefully it is released right after I get paid for my first week right before it's released so I can go and buy it right away.
Have you noticed that he now faces directly at the ladder instead of being able to climb it from all sides? That was what I was looking for to be fixed and it was.
Everyone's talking about these updates like all that's changing is the graphics. What about the freakin physics? I mean that's one of the main sell points of HL2. They made the manipulator for crying out loud because physics are so popular. I mean look at the CS vid where the barrels go flying...
Also HL2 is supposed to be loading all the time like HL1 so conceivably they could change the sky little by little. I mean no one is going to notice any difference between that and a dynamic system unless they stay in one spot for a long time just so they can throw the fact that it's not dynamic...