Sparta
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- Sep 27, 2003
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=1nfiltrat0r= said:h0w lam3 it should br3ak. gabe said wood will act like wood now we c its bullshit. i c now very few things will break in halflife two. it will be about like halflife one with regular boards breakable when they need to be broken and nothing else. lame.
[sarcasm]Wow, you're so correct, Screw Half-Life 2 i'm dedicating my life to Commander Keen 4[/sarcasm]
I think the decision was made so that not every little bit of wood was breakable otherwise if there was a firefight in a forest and mortars were raining down, you're computer would blow up and kill you in the process.
Also you'd be able to blow through the floors in the apartment building, which would be cool, but it might alter the course of the level if you blow up a floor above you where important NPC's are.
Anyway, the engine would be capable of this but it was just a design decision. Just like Doom 3 and those plasticy shaders. or with Far Cry and how it has a specular map on every single goddamn surface