Compared to the older "Meet The..." features, Valve is upping the gore a bit. I was pretty shocked when they cut to the spy with the kukri through his stomach.
In my opinion, removing that door didn't do much. Rocket jumping, sticky jumping, and dispenser hopping make it easy enough to still set up a base up there.
If it's anything like Far Cry or Crysis, the gameplay will be mediocre and the storyline will be laughable.
Ubisoft designs these games with such mammoth requirements so that they'll still be cutting edge in a few years. But what's the point if the game itself isn't memorable enough for...