Recent content by Okt

  1. O

    Wip Lr300

    The sights are very accurate to tell you the truth, that was a reference used for the grenade launcher attachment. I have around 40 reference photos for everything, and the front plate thing (heatsink or something) needs to be reworked, I am postponing the model cause I just don't have the time...
  2. O

    Wip Lr300

    The killzone rifle might be based off of this gun, I based mine off of the Z.M. LR 300.
  3. O

    Wip Lr300

    I am assuming he ment between the scope and sight.
  4. O

    Wip Lr300

    thanks guys, I am remodeling certain aspect of it and have dropped the nessesary polygons. I am using MAX 7.0 and I try to keep everything as lined up as possible. Thanks for the comments. I will post some updatesd shots as the updates happen.
  5. O

    Wip Lr300

    We had it running on a AMD Athlon 2500+ 512mb of RAM, GeForce 4mx 440. Ofocurse it runs on mine... pffft. :P Thanks for the comments though.
  6. O

    Wip Lr300

    Well I have been putting way to many hours into this lately, every time I am like this is done, i notice even more to do. It is upwards of 8-9k tirangles and it runs in game well. (not animated nore in first persion perspective, yet) Crits and Comments please. And I am really good at taking the...
  7. O

    How Halo Fans Converted to Half Life 2!

    The Thing, sorry I must have missed it. "side note, I am now at 100 posts, and I have been here since aug, 2003"
  8. O

    How Halo Fans Converted to Half Life 2!

    hmmm... Pwn.
  9. O

    Object polly counts

    * * S n A P * * YOu CoULd AdD mORe tO t3H EngINe PaRT.
  10. O

    Object polly counts

    If you say "polly" agian I am going to snap! 400 Tris are fine for objects, you could possibly add more but I would stay clear of 1000+.
  11. O

    Desert Eagle

    That really makes me angry that all of you are modeling for some engine that isn't source because I know for a fact that source can handle a hell of a lot more polygons. Bumpmap it sure... but what about the people who have it disabled because of a DX7 card? 600 polygons aren't going to do any...
  12. O

    Fn Scar Wip

    @mortey, its not like I am making this from my imagination... @SidewinderX, they will most likely be normal mapped on, we need a source to do that though... Thanks though.
  13. O

    Fn Scar Wip

    Well this is about 2 hours of work so far... C&C please... Rip it to shreads. -
  14. O

    Another non-skinned model [FN SCAR]

    If an admin sees this please move, clicking to fast I suppose... sorry.
  15. O

    Another non-skinned model [FN SCAR]

    Well this is about 2 hours of work so far... C&C please... Rip it to shreads.
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