Well after hours of frustration, suddenly it works again.
I *think* it's to do with choosing 'save as' instead of 'save' in Photoshop CS3 but don't quote me on that just yet...
Hi,
I am making a map for Counter Strike Source and I am happy making VMT files (using notepad) and VTF files (using NEMS photoshop plugin) and I have created plenty of new materials in the past.
Suddenly I have found a problem where the material doesn't appear correctly. It takes one row...
Hmm, well my skills lie firmly in mapping and texturing so I think that level of scripting is outside of my comfort zone!
I can deal with the weapons not being semi auto I reckon, ill concentrate on re-skinning the characters and making new building textures.
Ill probably post in some CSS...
Am I right in thinking this just needs a script in the autoexec.cfg file?
Would anyone know what code would automatically enforce all weapons to semi auto?
Thanks
Hi,
Many thanks for the reply.
In the Source SDK panel I get the option of 2006, 2007 and Engine Version: Source Engine 2009.
I have changed tack slightly since my original post, my ultimate aim is to create a single player level set in a british police station so I have bought and...
Hi guys,
I have finally switched to HL2 from HL1 after years of Hammer Level Making.
I don't intend to get fully engrossed in modding but i do want to utilise some of the advancements, such as changing the weapons and redesigning the NPC skins.
I have spent hours trying to understand...