3DS Max animating question

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Hi, I thank the community for all their help with my previous queries. Moving on...

I'm trying to make a vehicle model and there are some issues I'd like to understand.

1) I am using 3dsmax to make my model and some sequence .smd files require an animation witha length of just one keyframe. max does not allow to show just the "0" frame. A modeller is allowed to show either the "-1" and "0" frames OR the "0" and the "1" frame. which method do I animate a one-frame sequence with, the -1,0 frames or the 0,1 frames?

2) I compiled my model with the 0,1 frame method but when i take a look at the sequences in HLMV, everything but the idle and exit animations have the whole model turned 90 degrees, is that normal?

3) The model does not work ingame. when I try to use it as a vehicle of any kind it gives me this error: "the instruction at "0x241f94f7" referencesd at "0x00c90cc0". The memory could not be "read". Click on OK to terminate the program "

Anyone have a clue to exactly what the problem is, or is this just too general a problem?

I exported some sequence .smd files with only keyframes added to the bones that are moving or changed, and leaving those bones that dont move, without keyframes. does that screw up the model? (it compiles just fine without it however)

Thanks for all your help.
 
Firstly greets to a fellow 3ds max user, max owns xsi.

As far as I know, the skeleton in your animation .smds must be identical to the one in the reference smd. I don't know anything about your -1, and 0 keyframe problems - - and I just realized I interpreted your question wrong. No you don't have to add keyframes for bones that don't move.

Models should not crash the engine, the worst thing you should get would be an error message in the console no model. If it's not really so bad then the engine might give you the red 'error' model replacement.

As far as model rotation I can't say, I've not tried to import a vehicle before. Have you tried decompiling the buggy .mdl and .smd's and seeing how its anims are set up?
 
yeah i tried looking at the mesh, animations, and .qc of the buggy. the model in hlmv also changes positions but in different ways. I'm still learning the source engine so im following some tutorials, heres the model I made that I'm trying to make drivable:

skateboard02.jpg


and here is the tutorial I've been following to try to make it drivable:
www. h l 2 w o r l d.com/wiki/index.php/Vehicle_Modeling

Thing is, when i change the model from vehicle to prop_phys, i dont get that error and the map is playable (the model doesnt act like a phys model though). And when I totally removie it the error doesnt show up either. Im still trying to fix this. thanx for your input. Your bone/keyframe comment saved me a lot of work.

and yeah, max > xsi
 
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