swiss_cheese9797
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- Feb 21, 2005
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Hi, I thank the community for all their help with my previous queries. Moving on...
I'm trying to make a vehicle model and there are some issues I'd like to understand.
1) I am using 3dsmax to make my model and some sequence .smd files require an animation witha length of just one keyframe. max does not allow to show just the "0" frame. A modeller is allowed to show either the "-1" and "0" frames OR the "0" and the "1" frame. which method do I animate a one-frame sequence with, the -1,0 frames or the 0,1 frames?
2) I compiled my model with the 0,1 frame method but when i take a look at the sequences in HLMV, everything but the idle and exit animations have the whole model turned 90 degrees, is that normal?
3) The model does not work ingame. when I try to use it as a vehicle of any kind it gives me this error: "the instruction at "0x241f94f7" referencesd at "0x00c90cc0". The memory could not be "read". Click on OK to terminate the program "
Anyone have a clue to exactly what the problem is, or is this just too general a problem?
I exported some sequence .smd files with only keyframes added to the bones that are moving or changed, and leaving those bones that dont move, without keyframes. does that screw up the model? (it compiles just fine without it however)
Thanks for all your help.
I'm trying to make a vehicle model and there are some issues I'd like to understand.
1) I am using 3dsmax to make my model and some sequence .smd files require an animation witha length of just one keyframe. max does not allow to show just the "0" frame. A modeller is allowed to show either the "-1" and "0" frames OR the "0" and the "1" frame. which method do I animate a one-frame sequence with, the -1,0 frames or the 0,1 frames?
2) I compiled my model with the 0,1 frame method but when i take a look at the sequences in HLMV, everything but the idle and exit animations have the whole model turned 90 degrees, is that normal?
3) The model does not work ingame. when I try to use it as a vehicle of any kind it gives me this error: "the instruction at "0x241f94f7" referencesd at "0x00c90cc0". The memory could not be "read". Click on OK to terminate the program "
Anyone have a clue to exactly what the problem is, or is this just too general a problem?
I exported some sequence .smd files with only keyframes added to the bones that are moving or changed, and leaving those bones that dont move, without keyframes. does that screw up the model? (it compiles just fine without it however)
Thanks for all your help.