3dsmax help - blending textures?

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I need to blend 2 textures together.

Look at this screenshot. It's pretty hard to see, but where the stone wall meets the grass, the grass blends onto the bottom of the wall slightly.
http://www.frecle.net/giles/screens/screen04.jpg

Is there a way to do this easily without making a seperate "rock with grass on" texture?
 
Have you tried the blend map? Maybe with a gradient ramp for the mask and then add a little noise to the ramp to give it a broken up look. Hope this helps.
 
Create a Blend material.

Set the two materials as the two you want to blend together. Then set the mask to Vertex Color. Now, whereever you want the different texture to show up you color the vertices black(Bottom of the Vertex Submode in Editable Mesh). You also need a UVW map modifier applied.
 
A blend map looks like the right thing, thanks. I'm guess it'll export ok without any problems into a game engine like Ogre or Irrlicht, or is it usable inside max only?
 
I'm pretty sure this will only work in Max. Engines have their own methods for blending textures. In Source you can use displacement maps.
 
yeah but in source youll have to create a seperate texture...usualy they make bases of all kinds of terain within the texture itself ... like if its a snowy terain the prop will have a snow covered base.
 
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