6800U Release

BaNDiT

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When is the 6800 UE released? i would get the x800xt, but it doesnt have nearly as many new features. thanks.
 
6800 Ultra Edtition?
There is no such thing to Nvidia.
Gainward is making a card that is the 6800Ultra OCed but the card they were planning on making with air cooling isn't looking like it's going to be released because they can't keep it stable on air.
The watercooled card will be released though...for 900$.
It's a gainward only product.
 
I'm sure Asus means 6800 Ultra Extreme Edition....;)

There will be a 6800 Ultra Edition, but according to rumor it will be fairly hard to find because of its limited production run. Not to mention the multiple power connectors and slots needed to properly run the card. The 6800 Ultra won't begin to be available until late June.
 
shhh FX is no more.
It was the GeForce 5 'Feeble Xtreme'.
Surely Nvidia doesn't want that label on their new card. hehe

The 6800 doesn't deserve the FX name. It is better than that.
 
lol, ya anyways when will the 6800 ultra or the 6850 ultra be available? thx
 
BaNDiT said:
When is the 6800 UE released? i would get the x800xt, but it doesnt have nearly as many new features. thanks.

nearly as many new features that are useless for another 2 years? :|
 
as games come out using newer tech, the 6800u will become faster then the x800xt. such as dx9.0c or shader 3.0. around when is the newer ati card comming out?
 
6800u - power hungry sob, takes up two slots, melts ur comp at blazing temperatures, has shader 3 which wont be used for years which by then ull need a new card anyway, and 9.0c which x800 xt will take full advantage of. your confusing the x800 pro with the xt. the pro is the one with less support for 9.0c.
 
guinny said:
6800u - power hungry sob, takes up two slots, melts ur comp at blazing temperatures, has shader 3 which wont be used for years which by then ull need a new card anyway, and 9.0c which x800 xt will take full advantage of. your confusing the x800 pro with the xt. the pro is the one with less support for 9.0c.

The Asus 6800 Ultra only takes up on slot and a 300/350 W PSU is enough, unless you consider serious overclocking, that's why Nvidia's first spec was a 480 W, but that's not required for normal use.

The ATI cards won't use DX9.0c because the essence of that is SM3, which ATI doesn't yet support. It is useless however since by the time SM3 becomes useful (very complex shaders) the 6800 is too old anyway.

The 6800 is btw already in Japanese stores under the name Asus V9999 Ultra Deluxe.
 
Nvidia needs PS3.0 in order to compete with ATI's current PS2.0 emplementation.
PS3.0 offers a slight efficiency/speed boost with PS2.0 yet uses more transistors/power.
ATI's PS2.0 shader power is still quicker than Nvidia's.
When games actually use PS3.0 then they might be even in shader speed/fps.

PS3.0 is nothing big. That is why ATI isn't wasting transistors on those extra features to make their card PS3.0 compatible. They have added a few features but not all the power hungry ones.
No one seemed to care when ATI's 8500 had DX8.1 and Nvidia's GF4 was still at DX8.
I really don't see how DX9.1b to DX9.1c is going to be any different.
 
Well, i have a few comments here...
1) I don't know about you, but having some experiance in 3D art, displacmnet mapping is godsend. SM3.0 allows developers to effictively use that in games. Displacmnet mapping can make game slook amazingly better, although you'll really notice the differnece mainly with games that utilize real-time lighting (which more and more are). Otherwise, a simple bumpmap can pass itself off (thougb not nealry as well).

I'd say SM3.0 is amazing jsut for the displacment mapping. It's dx 9.0c
No one seemed to care when ATI's 8500 had DX8.1 and Nvidia's GF4 was still at DX8.
I really don't see how DX9.1b to DX9.1c is going to be any different.
It's a completly diffrent thing. dx8.1 include ps/vs 1.3/1.4, and then everyone knew that dx2.0 was looming over.
SM3.0 has so many more features that moving from ps/vs1.1 to 1.3/4 had....

Much, much different.

Besides, many games are planning on updating with sm3.0 compatible stuff soon, notably displacment mapping.


And another comment.... if taking up the PCI slot below the AGP slot is a problem for you, you have a lot more thing to worry about in your computer than a new vid card.
 
SidewinderX143 said:
Well, i have a few comments here...
1) I don't know about you, but having some experiance in 3D art, displacmnet mapping is godsend. SM3.0 allows developers to effictively use that in games. Displacmnet mapping can make game slook amazingly better, although you'll really notice the differnece mainly with games that utilize real-time lighting (which more and more are). Otherwise, a simple bumpmap can pass itself off (thougb not nealry as well).

I'd say SM3.0 is amazing jsut for the displacment mapping. It's dx 9.0c

It's a completly diffrent thing. dx8.1 include ps/vs 1.3/1.4, and then everyone knew that dx2.0 was looming over.
SM3.0 has so many more features that moving from ps/vs1.1 to 1.3/4 had....

Much, much different.

Besides, many games are planning on updating with sm3.0 compatible stuff soon, notably displacment mapping.


And another comment.... if taking up the PCI slot below the AGP slot is a problem for you, you have a lot more thing to worry about in your computer than a new vid card.
displacement mapping is all good and well, but you need thousands of polygons to pull it off, otherwise it doesn't do anything manually moving the points in a mesh does. Barely even saves you time doing it. Now when your talking thousands of polygons or subdivision models, displacement mapping is a godsend. But on 5k models its not a lot of use.
 
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