A good place to "start"

DarkViper

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Looking to start a new single player mod and id like to start with figuring out NPCs and how they work.
I use Softimage XSI 6.1 and i have the SDK.

Ive opened the MaleSDK for the Citizen, but i cant make hide nor tails out of what im supposed to do in terms of exporting or modifying the character. Like say i wanted to push the polygons around on his face and make a new face, amazingly the mouth positions need fixing so i fox those, then i go to export... and?

Basically, is there a guide about using the maleSDK from start to finish? I havent modded in Source since the Valve-ERC days.
I know how to script the QC files, and i know how to compile, i just know im missing a few steps here and there to getting this to work right
 
Gotta move to the city if you wanna make games.
 
I dont really know how to do it from a XSI perspective, since valve used them they may have a more streamlined method of achieving the end goal.


Regardless I'm assuming you have the proper bone structure already in place and just want to make some geometry modifications?


If so all you really need to do is do what you want to the mesh (or make a new mesh) then weight it as normal, then finally just compile with the qc. A good easy way to get most of the qc done for you is to decompile an existing model and simply plug your SMD (reference SMD, not animation) into the proper paths. Depending on whether you made a physics model or not you may need to strip some of that code or it wont compile correctly.


After that load it up in HLMV where you can test the animations and more accurately place attachments.
 
There are alot of tutorials out there with regard to xsi. anyway you need to install the valve addon for xsi in order to xport smd files. Also with regard to pushing polygons around on his face you should do some xsi tutorials if you dont know the interface and controls.
 
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