K
KensaiMarine
Guest
I had an idea for a HL2 mod that I have been thinking about for some time; please tell me if there is a mod out there like this already in development.
Basically, I was thinking about making a zombie mod that is realistic (I know those two words sound strange in the same sentence). It would be a coop mod, where human players fight against hordes of zombies that are AI controlled, and it would make good use of Source engine physics.
Gameplay would revolve around building and defending a chosen safehouse from a zombie siege. The round would begin with players choosing a character class (normal things like police officer, paramedic, firefighter, construction worker, each having its own abilities and weapon options). Anyone can use a weapon, but one's training with that weapon affects their accuracy, for example a police officer would be much more likely to get headshots with a handgun than a construction worker would. Also, one needs to consider sound when choosing their weapons: using an assault rifle would attract loads more zombies to the survivor's location, as opposed to a crossbow.
The map would consist of a huge sandbox-style section of city, and there would be a timer for how long the survivors have to pick a location to fortify. They would need to go from building to building and search for supplies to carry back to their agreed-upon safehouse, and prepare for a zombie siege by barricading doors and placing traps. They win if they can survive the attack for a certain amount of time (which can be chosen in the beginning in the form of "difficulty level").
I have a few other ideas, but I won't try to list them all now.
Would this be something that people (besides me) might enjoy? At the moment I have zero modding experience whatsoever, but I can learn quickly. Can someone here tell me what would be needed to create this kind of mod and point me in the right direction? Are there certain programs I should get and tutorials I should look at?
Basically, I was thinking about making a zombie mod that is realistic (I know those two words sound strange in the same sentence). It would be a coop mod, where human players fight against hordes of zombies that are AI controlled, and it would make good use of Source engine physics.
Gameplay would revolve around building and defending a chosen safehouse from a zombie siege. The round would begin with players choosing a character class (normal things like police officer, paramedic, firefighter, construction worker, each having its own abilities and weapon options). Anyone can use a weapon, but one's training with that weapon affects their accuracy, for example a police officer would be much more likely to get headshots with a handgun than a construction worker would. Also, one needs to consider sound when choosing their weapons: using an assault rifle would attract loads more zombies to the survivor's location, as opposed to a crossbow.
The map would consist of a huge sandbox-style section of city, and there would be a timer for how long the survivors have to pick a location to fortify. They would need to go from building to building and search for supplies to carry back to their agreed-upon safehouse, and prepare for a zombie siege by barricading doors and placing traps. They win if they can survive the attack for a certain amount of time (which can be chosen in the beginning in the form of "difficulty level").
I have a few other ideas, but I won't try to list them all now.
Would this be something that people (besides me) might enjoy? At the moment I have zero modding experience whatsoever, but I can learn quickly. Can someone here tell me what would be needed to create this kind of mod and point me in the right direction? Are there certain programs I should get and tutorials I should look at?