A lot of questions. Plz read. Im really trying to learn!

Asuka

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Searching didnt do it. Couldnt find what im looking for.

Now...

A few questions: (All for a Counter-Strike Source map)

1. How do i make it so Kevlar spawns like in 1.6? you know that little suit on the floor.

2. Same as the top but Kevlar and Helmet.

3. How do i make people SPAWN WITH weapons of my choice and amount of ammo.

4. I need to know how to make a room that teleports you to a spot on the map but no one else can use that teleport after that 1 person goes through. For example its a room that everyone spawns in at the start of the game no one has anything no knife, gun or anything. There are lets say a few rooms probably 20 (10 for T 10 for ct) Each player goes into a room and gets teleported to a spot that i would designate. Each room teleports a person to a different spot.

Few ideas on how to make it so 1 person can only go inside.

1. Just anyone else trying to enter gets pushed out.
2. Door or block closes entry. (I want this one)

5. I also need a way to kill afk'ers after a certain time. Ideas for this:

1. Falling celling (I want this one)
2. Explosion
3. spikes
 
I'm not sure but I believe some of the things you listed will require some scripting. For the Kevlar have you checked for item_kevlar, I cna't remember if it exists.
 
I'm not sure but I believe some of the things you listed will require some scripting. For the Kevlar have you checked for item_kevlar, I cna't remember if it exists.

It doesnt.
 
Searching didnt do it. Couldnt find what im looking for.

Now...

A few questions: (All for a Counter-Strike Source map)

1. How do i make it so Kevlar spawns like in 1.6? you know that little suit on the floor.

2. Same as the top but Kevlar and Helmet.

3. How do i make people SPAWN WITH weapons of my choice and amount of ammo.

1. 2. & 3. Create point entities for the items that you want people to have. Put these on the ground at the players feet. There really is no way to control the ammo people get, that I know of.

Edit: Ok, so you say there are none. Well, I know there are entities for the weapons.

I need to know how to make a room that teleports you to a spot on the map but no one else can use that teleport after that 1 person goes through. For example its a room that everyone spawns in at the start of the game no one has anything no knife, gun or anything. There are lets say a few rooms probably 20 (10 for T 10 for ct) Each player goes into a room and gets teleported to a spot that i would designate. Each room teleports a person to a different spot.


1. Create a brush with the trigger texture on it. Tie it to the brush entity trigger_teleport.
2. Create a point entity info_teleport_destionation.
3. Name each entity accordingly.
4. For the trigger_teleport use the following properties under the class info tab: Remote Destionation should be set to the name of the info_teleport_destionation.
5. For the trigger_teleport use the following properties under the output tab:
My output named: On start touch
Targed entities named: (the name of the trigger_teleport)
Via this input: Kill
After a delay in seconds of: 0.01
6. You should be good to go.

Few ideas on how to make it so 1 person can only go inside.

1. Just anyone else trying to enter gets pushed out.
2. Door or block closes entry. (I want this one)


Solved. Use the steps I gave you above. Nothing visible should be different, after the 1st person goes through it just won't work again.

I also need a way to kill afk'ers after a certain time. Ideas for this:

1. Falling celling (I want this one)
2. Explosion
3. spikes

1. Create a brush with the trigger texture. Tie the brush to the brush entity trigger_hurt.
2. Create logic_auto and a logic_timer point entites.
3. Name each entity accordingly.
4. Under Class info for the trigger_hurt entity, start disabled should be switched to yes. You can play around with the damage options and set them to your liking.
5. On the logic_auto eneity under the outputs tab use the folowing properties:
My output named: OnMapSpawn
Target entities named: (name of your logic_timer)
Via this input: Fire Timer
After a delay in seconds of: 0.00
6. On the logic_timer entity under the class info tab, have start disabled set to yes. Use random time set to no. Refire interval should be set to the appropriate number of seconds to allow everybody who is not afk to purchace their gear and get through a teleporter.
7. Under the outputs tab add an output with the following properties:
My output named: On Timer
Target entities named: (name of the trigger_hurt)
Via this input: Enable
After a delay in seconds of: 0.00
Check the Fire once only box.
8. It should work.

Again there will be no visible element to this.

These are basic ways of doing the If you want me to go into greater detail about the specific ways you listed PM me, I'll try to help with any spare time I have.

: phew : that was probably my longest post ever
 
^^ Addon to above post ^^

1. See above (doesnt have to be placed at ppl's feet)
2. See above (doesnt have to be placed at ppl's feet)
3. DONT do above! Its a bad solution since unused spawn points will still have the weapons lying around. Instead put a game_equip in your map and specify what the player should spawn with. I would recomend that you use Raeven0's FGD avalible @ Editlife.net since that is way easier and better for these kinds of things, and all around really.

As for the teleport. A slight addon.
A door in front of it that starts open and only moves on trigger. Teleport also has output
OnStartTouch
NameOfDoor
Close
Delay: 0


Now you will have a door that closes too, for the looks of the thing.

Now.. for the AFK trap.

You could do it the stated above way. Although I would skip the whole logic timer and just add the outouts from the timer to the logic_auto and give it a slight delay.

OR you can tie your ceiliong to a door, set it to move down, give it a lip if needed and have the logic_auto trigger the door. Then add huge damage to the door so that anyone who happens to be standing underneath it becomes a very unlucky person.

AND in some other remote place add a door that does the exact same but with a NEGATIVE hurt value and you have fy_rambohulk :P
 
Thx a lot. Does that FGD work for source? I dunno if you guys know but this is a source map.
 
It is for Source ;)
 
Thx a lot. Does that FGD work for source? I dunno if you guys know but this is a source map.


Its made for source. And it works better than the old one. So I really dont see why you are still here. Go get!
 
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