FictiousWill
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- Jul 22, 2003
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I think I heard somewhere that HL2 will support custom shaders in mods, but what else do we know about how much access we will have to the actual engine? Valve doesn't want to make the engine open-source, but they can't truly expect to appease modders for more than 5 years - the source engine isn't reality in a box. Take for example a time dilation effect (like bullet time). This effect would require some code in the actual rendering pipeline of the game specifying a global variable that dictates the speed of each and every element in the game. Without access to the engine code, can it be done? How open do you think source is, or what information have you found to shed some light on the subject?