el Chi
Newbie
- Joined
- Jul 11, 2003
- Messages
- 7,439
- Reaction score
- 2
One of the main atmospheric elements to HL1 was the claustrophobic nature of BMRF, however now we're out in the open in City-17. As such the atmosphere's bound to change in a major way, which is no bad thing.
One thing I'd like to know, however, is how Valve are going to put boundaries on these expansive maps. After all, the first game was completely linear and this one is too, as far as I know. So what implications do ll the streets and boulevards of City-17 have on the progression? For example, in the E3 2003 Strider video, what would happen if you simply ran straight down that big road, past the building where the second Strider emerged from and off into the distance? How would that be limited? Or perhaps it's possible to take different roads that all, through oneway or another, lead to the same place but merely present different challenges.
What about the vast expanses of the dried up seabed? When you're in the buggy, what stops you from driving off into the distance there? Obviously, it'd be painfully dull, but the option is certainly there and as such, there has to be some sort of limitation.
I remember seeing Gabe answering the question of "What's to stop you swimming off into the distance" with something like "Say hello to my little Icthyosaur" which is interesting. But what about the other circumstances? I don't think I've seen any information regarding it.
One thing I'd like to know, however, is how Valve are going to put boundaries on these expansive maps. After all, the first game was completely linear and this one is too, as far as I know. So what implications do ll the streets and boulevards of City-17 have on the progression? For example, in the E3 2003 Strider video, what would happen if you simply ran straight down that big road, past the building where the second Strider emerged from and off into the distance? How would that be limited? Or perhaps it's possible to take different roads that all, through oneway or another, lead to the same place but merely present different challenges.
What about the vast expanses of the dried up seabed? When you're in the buggy, what stops you from driving off into the distance there? Obviously, it'd be painfully dull, but the option is certainly there and as such, there has to be some sort of limitation.
I remember seeing Gabe answering the question of "What's to stop you swimming off into the distance" with something like "Say hello to my little Icthyosaur" which is interesting. But what about the other circumstances? I don't think I've seen any information regarding it.