ai_goal_lead

Limpet

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Right, so I've been working with Raeven0 and Editlife documenting the different entities for Half Life 2. I got to ai_goal_lead and have been unable to find out what modifier keys are for and how they are used.
Valve's wiki has no info, neither does google. I've gone through the code and found various things about it but not exactly how it works and what one can do to make it work.

If anyone knows how or would like to help discover how this entity works it would be very much appreciated.
 
I reason with my primitive coding knowledge that the modifiers are a form of response context (see [engine]/hl2/scripts/talker/response_rules.txt). I might've tested this myself, but I've been working on something else almost constantly for the last few days and completely forgot about it.
 
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