AI_relatioship help?????

  • Thread starter Thread starter RomeoDude
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RomeoDude

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Yo he um is there a way to change a bunch of npc relation ship with you without having to place 40 ai_relationship enitys everywhere? :rolleyes:
 
You would think so, wouldn't you? It seems ai_relationship was designed for one NPC, though.

As an alternative, give your NPCs the same name, and fire them with a SetRelationship input with the appropriate parameters. Consult any NPC's documentation for a description of the parameters.
 
nvm i think al i need to do is in the subject box i type <npC_enityname> and all those npc will change there "Disposition" twords me!
 
isn't it just '!npc_vortigaunt' as one of the targets? assuming you're chaning the it for a vortigaunt...

the same way '!player' works....it worked for me anyway...
 
yes, you can target a whole npc class just by using that name (npc_citizen)..etc. You can also target a subname by using the * symbol... ie. rebel_soldier1, rebel_soldier2.... would be targeted by using rebel_* as the target
 
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