aircraft

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Feb 21, 2005
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Yo, I'm trying to make this jet i made work similar to a real jet aircraft, but I have 2 issues.

1) The phys_thruster works well enough for starters, but In the final version I want the aircraft to slowly speed up to the desired speed ratehr than instantly attain it. i tried a torque entity but that didnt work.

2) I want to mount a func_tank and func_tank rocket onto the jet but I have no idea where to start trying to make em usable with the game_ui entity.

can someone clue me in? thanx
 
Also, I tried making landing gear with 6 phys_hinges, but they refuse to work. what entity is a person supposed to use to put wheels on things? thanx
 
Update

ok. I fixed my wheels problem, and it looks like im going to have to get over the velocity problem, but that still leaves my jet without weapons. Does anyone know the i/o parameters for triggering weapons when inside a vehicle?
 
could you possibly add an env_shooter that shoots grenades. then tie a timed env_explosion to the grenade? I'm pretty sure i read something along those lines for a mortor or something..I'll try to find it again if it'll help :)
 
The only way I could think of you doing this is adding several smaller thrusters before the large ones, so to get a transitition.
 
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