battlefield for hl2????

blackflag486

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has anyone been looking around for some mods in the making, that have the fp of cs and the tanks and jets of battlefield? The Ultimate game would be created. I am still waiting for somthing like this to be made. Battlefield2 is good... But the first person is laggy and the weapons dont respond well.

What I want is...

CounterStrike : Source + Battlefield 2 = ??? game X?
It should be possible with the largeness of the SOURCE map area. AS well as the source engine suposidly being able to handle it. Also, Why no vehicles in CS SOURCE???

ps. Sorry if I sound like a newb, and you guys have been discussing this already. I havnt been in the loop of things for about a year.:borg:
 
Ive been thinking these thoughts as well, Battlefield 2 is good and all, but the game mechanics are mediocre at best sometimes. The guns aren't always responsive and they feel clunky, I always think that it would be cool to port Battlefield 2 to source, because I don't like the menus, responsiveness and the overall feel of it.
 
exactly. The bf2 game is good and all. Sept the menus suck and face it EA just sucks haha. They make you pay to get any updates. new expansions and the soon to come EURO pack. 40 bucks each! thats 120$ all together. Plus bf would work so much better with the physics of the source engine.
 
port Battlefield 2 to source
thats a recipe for the worst running game EVER
plus combat in all source games to date feels so artificial - not as smooth or responsive as bf2 at all
 
john3571000 said:
thats a recipe for the worst running game EVER
plus combat in all source games to date feels so artificial - not as smooth or responsive as bf2 at all
I really taught that only of the first hl, after that in cs and source, the impacts are very realistic and smooth. And especially so in the new sin, the enemies looked very organic. Maybe you think so because of the weapons anims or so, in that case you should try custom models.
 
john3571000 said:
plus combat in all source games to date feels so artificial - not as smooth or responsive as bf2 at all

Warning BF2 fanboi!
 
Every game + Every game + RL would be better.
 
blackflag486 said:
exactly. The bf2 game is good and all. Sept the menus suck and face it EA just sucks haha. They make you pay to get any updates. new expansions and the soon to come EURO pack. 40 bucks each! thats 120$ all together.

I dont know where you got that from, updates are of course free, who would pay for them. SF i admit was crap but it was 30 dollars. The Euro pack will only be 10 bucks.
http://www.ea.com/official/battlefield/battlefield2/us/editorial.jsp?src=communityupdate_011106

I for one like BF2, to me the combat is more realistic than any source game. Take CS:S for instance, running around camping in corners and sniping down narrow alley ways: to either grab 3 hostages which people hardly care about, they will shoot through them to get a kill; or plant a bomb at any cost which you can defuse in a matter of seconds just to get blasted by 5 terrorists running around the level. In BF2 there is more teamwork incorportated, the vehicles are mandatory to accomplish anything. A pilot is necessary, or driver. People play roles in combad;ex. support gives ammo, medic heals or uses shock paddles, engineers repair vehicles, etc. There is a bigger picture in BF2. There are unlimited ways to accomplish things. In CS:S what do you do run down the same hallways camping the same spots while people mow your whole team down with headshots. In BF2 there is no such thing.
 
a lot of bf2's problems would be solved by upping the server tick rate... only problem there is that it would kill a server CPU and require more bandwidth
 
I know for a fact that CS Source is the most realistic game ever, my dad is a real counter-terrorist and he says he pwns noobs every day on scoutzknivez.
Dad said:
I pwn noobs every day on scoutzknivez
 
dang i was about to put that in my sig but it looks like you beat me to it :P
 
oh please god say that Ben's joking......

anyway, The Ultimate Game, you say? I'm pretty sure that what you're describing is known to most people as "Battlefield 2", and last time I checked, it was good, but not The Ultimate Game.
 
oh please god say that Ben's joking......

anyway, The Ultimate Game, you say? I'm pretty sure that what you're describing is known to most people as "Battlefield 2", and last time I checked, it was good, but not The Ultimate Game.
 
well, back to what i was saying... I dont want CSS and Battlefield 2 combined
... I want Battlefield made on the Hl2 Engine... Problems with bf2 Infantry combate are laggy and loosly designed. Also when you try jumping on stuff, it does that in air double take sticky thing. Whats that all about?? I remember it doing that same thing on the original Battlefield 1942. I feel Bf2 is excellent, With some flaws. I love the FP of CS SOURCE, And I love the Tanks Vehicals Medals Jets Helicopters and Boats of Bf2. Why can they not make the First Person shooting of bf2 better?? Its hardly accurate when you unload a full clip into a person with them not dying. Also the gun movements are not aligned correctly with your mouse cursor. Maybe, Im wrong. But I love CS SOURCE movments being very persise with your cursor movements. No laggy double takes and corrupt weapon switching. Sure it happens sometimes, But not nearly as often as in BF2.

Next another problem. The menus in Bf2 are horrible. Half of them don't work correctly. Very Laggy, and irresponsive. But this isnt a problem i care about much. As long as the game works good, Im fine...

Also, does this insurgencymod have tanks and vehicles that actually work? Why has source not had vehicles yet??? hl1 could do it? Im sure Source could. LAG MAGNETS YOU SAY??? SO WHAT... I LOVE CARS IN CS!!!

Sorry about going nutz there for a secound. Please respond to these posts
 
woah is all i can say woah
1.ok for a start its a matter of opinion - i've grown to dislike the first person view in counterstrike - it just doesnt feel right
the animations in bf2 are also perhaps the most realistic of any game to date - running, rolling, crouching etc.
while on the other hand bf2 is not a simulation yet seems to create immersion just more successfully
btw the weapon damage ratios in bf2 are about right if not perfect - the hand held weapons all do roughly half their real world damage
compare that to the contrived weapon damage in counterstrike

2. I've never had a problem with the menus in bf2
source menus on the other hand :flame:

3. insurgency has light transports that are player controlled, they took the decision not to include player controlled tanks because they wanted to concentrate on infantry
source can do vehicles. what source cannot do is large maps which vehicles necessitate
 
No, that is absolutly false in my opinion.
First of all, the menu in BF2 is way more laggier than source menus. Not only that, but the whole interface just sucks: Slow,non-responsive,sloppy.
Second of all, how can you calculate damage in real life? The Barrett would rip a person into chunks, armor or no armor. In BF2 it takes 2 shots to just kill, how is that half of the real world?
The assault rifles I can somewhat agree to, but then again not. A knife in the real world doesn't usually kill a armored foe from up front in one hit, while a assault rifle can. That isn't so in BF2, and I cannot understand how it can be half for the knife people have survived 3 cuts in the real world and more.
Last of all Id like to comment on the realism thing. People don't act like they do in the real world in any game, so it's given it wont ever be fully realistic, but BF2 gives some tactics that are completly improbable- prone jumping, bunny hopping, putting C4 on a car and driving it into some tank. The last one happens, but usually not in the way it does in BF2.

My opinion, no offense.
PS: I like both games
 
Source isn't really designed for vehicles in multiplayer. I'm not saying it can't, but it isn't too practical. Insurgency is likely not going to include vehicles in our first release, for the simple reason of we want to get it right. As john3571000 stated, INS is concentrating on the infantry combat aspect of modern warfare, and if/when we include vehicles, the player controlled ones will only be light (i.e. Humvees and Technicals) and tanks will be controlled by the AI (but commanded move and fire orders by a player).
 
i agree with the secound guy. 1... BF2 has super uber unrealistic movments
Try jumping on a peace of wood or a box,,, Its sloppy and you fall off and end up like 2 feet back from where you jumped from... Its not internet lag, its the engine game lag. The Menus are compleatly laggy, Try going in your favorits and click on a server, then 2 secounds latter click on another... ( OOOOOOHHHH ) To bad, your computer is locked up,,, OOOO you have to wait like 30 secounds for the game to catch up to you. Try configuring your weapons.... NOPE CAUSE there is an ALTERNATE MENU that is using the same KEY!.. SOOO You have to Delete the key entierly... Ohhhh Not DONE YET! Somehow, it still thinks that key is bound.... GG you get owned. Have more fun with these menus.

Back to what ive been saying. HL2 ENGINE CAN HANDLE VEHICALS! PUT THEM IN!!!! ESP ON A CS LIKE GAME... BF2 would BE SEXY on HL2 SOURCE ENGINE. no more starting TURN AROUND FOR 30 Secounds to LOAD the map (LAG)

.. Well somthing like that
 
hahahaha no

while the source engine can support vehicles, its not designed to support large numbers of them, especially not the flying variety. And although source can do large maps, they are still only a fraction of the size of bf maps.

BF2's engine is designed for having large areas with lots of vehicles. However infantry combat suffers a bit because of the way things are handled.

Source is made with infantry combat in mind with the ocassional vehicle tossed in and maps that are usually small. The largest maps usually being testmaps devoid of detail and still being smaller than bf2's

Although Source is a great flexible engine, it does have its limitations, especially compared to a game engine who's sole specific purpose is to do large massive vehicle packed levels.
 
well sounds right, but how would you know? Have you ever tryed putting vehicals in it? or making a big map with vehicals or doing whatever. PC's are getting faster and can handle more things, sooner or later, it will be able to handle large maps with vehicals no problem.


And about the double post, if you woula payed attention, he posted like 1min before I did, so I didnt see it, tell after i posted, from now on, i will just edit a post. sorry
 
look you're fighting a losing battle here - accept the limitations of the source engine you saw for yourself how the coast section in hl2 ran
long narrow low detail textured maps with frequent loading points
better computers will not necessarily make the actual source engine in its current form more capable of doing things it cannot do at present
 
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