Bioshock: Infinite [no spoilers]

They seem to have changed the game a bit since 2010; I remember watching this video back then:

 
They changed it a lot. Elisabeth doesn't even have any of those powers, she kind of looks different too. Also in the final game there is no telekinesis vigor as shown in that video.
 
That was meant as a humorous understatement - I'm sure anyone who's finished the game realises the differences. :>
 
They changed it a lot. Elisabeth doesn't even have any of those powers, she kind of looks different too. Also in the final game there is no telekinesis vigor as shown in that video.
And both of their voices are just placeholders in that trailer, as Booker sounds way older than he does in the final game, in an odd way. I think Elizabeth is still voiced by Courtnee, even if her voice is waaay off, and Booker definitely isn't voiced by Troy. He also used to wear a suit in the older trailers, which I think only changed in the more recent trailers released in 2012 and 2013.
 
About 4 hours into the game, good so far. I'm annoyed at a few things though:

-Iron sights should have been taken out of this game, they're utterly pointless. I can fire from the hip quicker and more precisely than through the sights. I will forever hate CoD for popularizing this mechanic and making it part of every FPS game that came thereafter.
-Enemies don't properly flinch when hit. Get a headshot on a soldier and his head will snap back but he'll still fire simultaneously.
-NPC citizens all but disappear after the shooting starts. Columbia feels pretty lifeless after the first hour or so.
-Tears really don't bring much variation to combat situations. The initial trailer made it sound like the player would have more control over what Elizabeth can bring in and what she can't, but the static implementation is kind of disappointing.
-Ease: the game is way too easy. Even on hard there's health items everywhere, salts, ammo. I still haven't died yet and haven't even come close.
-Love the crank gun. But you can't prime the spinning of the chambers. If you start winding it up and then stop it breaks animation. wtf
-Melee is retarded. Lunging from 30 feet away and hitting an enemy instantly and making them burst into flame just doesn't make any sense. I get that the skyhook is magnetic but this is ridiculous


Most of these are just personal qualms. It's certainly a well made game. The aesthetics and characters are fantastic.
 
I was with you to a degree until your last bullet point in which it seems you just were briefly unable to suspend disbelief. The entire situation is absurd, they might as well burst into flame when you fall onto them.
 
I agree on the part about civilian NPCs disappearing. It's just weird and annoying. You're in a populated area and as soon as the shooting starts they just go poof!
 
As a civilian who would go poof in a shootout, I support the poofing civilians.
 
As a civilian who would go poof in a shootout, I support the poofing civilians.
I support it for gameplay and narrative reasons. During the raffle, for example - the crowd has plenty of time to leg it while Booker is messing with the cops before shit hits the fan big time. And obviously if you have a load of civilians standing around or running everywhere it could become more difficult to understand what you're needed to do or who you're trying to hit.
 
And obviously if you have a load of civilians standing around or running everywhere it could become more difficult to understand what you're needed to do or who you're trying to hit.

You hit everyone, problem solved.
Also, come to think of it I haven't checked if you can kill kids in this game.

 
It feels awkward not being able to kill kids in games. Come ON games developers. **** ESRB, **** PEGI and **** the police.
 
Especially when the kids have such punchable faces in this game. That kid who gives you the Monument Island card, oh man... The kid whose face they used for it won a competition or something. Well here's your ****ing prize, congratulations.
 
A ****ing telegram, are you kidding, **** you you sniveling little jerkoff. Really though, I wanted to shoot the giggly ****twat.
 
Just beat the game, all I can say that this game has one of the most ambitious story lines of any game I have ever played. Overall, I really enjoyed the game and looking forward to a second playthrough in 1999 mode. In relation to other Bioshock games, I think I loved this one just as much as the first one.
 
This is a good time to post the things I absolutely hate about Infinite, an otherwise beautiful story-led game.

I expect a combat revamp for the next Irrational installment. The resource system might as well not exist and the tears Liz can make are mostly just time wasting when she can be retrieving items - you also don't get enough money to upgrade more than about 2 vigors and 2 guns all the way through if you do a standard playthrough.

What made this game just short of brilliant: The parts where you play. These moments include "Pick the bottle for more magic, shields or health (HOW THRILLING!)," "press action button on everything!" I just felt like a weirdo ransacking ****ing everything and then never got shit for it.

...and automatons/vending bots harassing you at every corner to remind you that you can't really be as strong as you want because the currency is sparse enough to make you feel like a twit for picking every ninny's purse.

Even IF the resource/upgrade system worked well there's no obstacle in the initial difficulties that would warrant it. I made my birds better - after that I was just some pauper who rotated guns based on what ever the **** had ammo and the scene threw at me. I'm not sure what they were thinking there.

Sadly, the resource system and combat just doesn't work well in Infinite. Shame, I love the game to death but the combat, vigors and guns aren't just dated mechanically, they're a step back.

So, yeah. Bioshock: Infinite to me is more of an interactive story where I occasionally get shooter porn. Oh and hey, those shiny rail thingies I can dangle from and traverse with my prosthetic crank hand that runs on unicorn dust. Remember how the wrench in Bioshock was an upgradeable and useful atypical weapon? Well now melee is all key spamming rapid uppercuts with the unicorn hook.

Gone is the wrench of doom, hello Booker's Electric Hooker. If you dress appropriately your melee can do some cool shit like shock or burn people. No predator missiles, though. That's right, the hardened handsome binge drinking protagonist collects menswear on the way to saving the princess. This "attire" - is Infinite's flimsy excuse for an atypical stat modifying mechanic. I believe I stuck to a top hat that made every invisible hotdog into an invisible hamburger. Thrilling stuff really.

Infinite stops just short of brilliant because the shoot and loot mechanics are as unintelligent as the narrative is intriguing.
 
The whole vending mechanic bugged me. I didn't like how during the "boss" fights like with [snip] or with the [snip] there was a vending machine right there for me to instantly get 100% HP and Salts. I would run up with return to sender, absorb a thousand bullets fired at me, and then throw the energy ball back at them. Run back to vendor, replenish vigor and hp and repeat until boss is dead.

I know it's kind of a cheap way to win but I'm going to use what's available to me to get through these tedious ass fights.
 
Bioshock as a series is not something that was meant to ever make the player feel defeated as a design decision by Ken Levine.
Vita Chambers, Liz Resurrections and so forth are pretty big indicators there. I think Handymen and Firemen were pretty stupid. There's several vigor/gun/melee/attire builds that break the game entirely and trivialize just about everything but some fights in 1999, which I'll never play. I remember a developer posted a vampiric build of sorts that just keeps you alive indefinitely.

The gunplay honestly isn't the problem for me. It's the insistence on collectibles and clicking everything in the gameworld in more open areas than Rapture combined with the fact that the accumulation of wealth is entirely too slow and upgrading guns ends up making me feel like shit when they just prop up a sniper scene or deprive me of ammunition and slam a bunch of Populi repeaters in my face. It's just bad design. Seems odd. And those bottles are arbitrary BS for the most part.
 
Reminder that this is still technically a non-spoiler thread for a very recent game. Let me know if people want to open it up for general discussion.
 
I put a spoiler tag around that because I'm ignorant I guess? I have not played Bioshock: Infinite, but that post looked like it might contain spoiler material because you were talking about boss fights. If you want this to be a thread where plot stuff can be discussed (or one where it's okay within spoiler tags), then we can do that. cool
 
I put a spoiler tag around that because I'm ignorant I guess? I have not played Bioshock: Infinite, but that post looked like it might contain spoiler material because you were talking about boss fights. If you want this to be a thread where plot stuff can be discussed (or one where it's okay within spoiler tags), then we can do that. cool
It wasn't a spoiler in any way. If he made specifics then I'd say it needed the tags.
 
DIdn't think that would be a spoiler. The instant I saw that guy in the beginning I knew he was going to be a pain-in-the-ass later on
 
DIdn't think that would be a spoiler. The instant I saw that guy in the beginning I knew he was going to be a pain-in-the-ass later on

You realise that's a subtle spoiler you put there right?

Anyway, love the game so far. Feels so polished.

And I'm sorry but I'm no noob to shooters, but even on hard this game can punish you sometimes. Those gargantuan things with the big hands. Jesus christ. Give me a chance! That's just on hard...can't imagine what it's going to be like once the difficulty increases after my first playthrough.

I have to say though, after Bioshock blew me away, I'm kind of ruining my own experience by listening so intently and going "Where are the clues to what the ending will be, or that "ZOMFGNOWAI" moment from Bioshock."

Guess I'm just waiting to be amazed.

What DOES amaze me so far, is how in the hell they made the Unreal engine run this well and look this damn good. Seriously. The detail in this game is incredible. The lighting, the bloom effects, the individual grains in the wood, it's GORGEOUS.
 
That's how most narratives work, yeah. The story seems to suggest it has an ending. You just spoiled that the game has an ending. Now my plan to self inflict a major head trauma so I could forget the ending so I could see it as if it were new is foiled. Frighteningly, if I click this thread beforehand, though, I'll see this post and spoil that I tried to make myself unspoiled thus spoiling the fact that it's not a true virginal game completion, so please delete this when you see it. Only then will I have officially seen the ending for the first time twice.
 
Didn't see it posted here and just watched it:

I had no idea they hired the girl that cosplayed Elizabeth to make scans of her face and use them for promo materials.
 
Interesting, didn't know that either. Good for her.
Although I think she looks more like Elizabeth in the cosplay photos she did, than in the official promo artwork.
 
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Interesting video, kind of makes me want to get the game just so I can see what happens. The little bits of writing I get are kind of facepalmy though. "Are you real?" Like really, what is the context of that?
 
That's why I asked for context. I'm not about to drop $60 on a 10 hour SP shooter if the writing is hamfisted to that degree.
 
She says the "Are you real?" line when you first meet her. This could be because of two reasons. First, she is locked in confinement, I'm not sure for how long, but it seems like she's been there for a while. Also, she can open rifts to other dimensions, so she may be confusing you for someone from another plane or something.

I DUNNO THAT'S ALL I GOT
 
What morgs said. I'm leaning towards the first option.
 
Yeah it's Spoony and yeah it's full of bias and diabeetus, but I'll take his opinion over almost all of yours. http://spoonyexperiment.com/2013/04/14/bioshock-infinite-review

It sounds like the plot is about as effective as Star Trek TNG's Parallels. As in, "oh that's a cool concept oh wait why should I give a **** anymore."

Still, I give them credit for trying something other than a feel-good enablement game (I guess the original Bioshock did this? Was bored with that one, never finished).
 
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