blade and harpoon traps

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Feb 21, 2005
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Hi, I mistakenly posted a question about blades and harpoons in the modelling section. I also dont think I was clear as to what I was asking, so i shall try agian here.

I am aiming to make a trap in my SP map where you trigger an event in a hallway and, depending on the trap, the hl2 sawblades or the hl2 harpoons are launched at you from the side. The triggering of the event is easy stuff, I've been mapping for years. However, I am trying to figure out how to have the blades and the harpoons stick into a wall when it hits one just as they do when launched from the gravgun. I have concluded that no matter what speed they are going when launched from a Trigger_push, they will not stick into their target object. Does anyone know how I could accomplish this effect? Thanks for all your help.
 
trigger_multiple

output OnStartTouch target !activator input DisableMotion
 
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