Brush question

Pulse

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Basicly I've just created a brush and textured it to be a fence as shown below

http://img97.imageshack.us/img97/5808/brush8bd.jpg

How do I make it so that i can shoot through the brush as if I were shooting through the gaps in the actual fence itself? At the moment when I shoot at it, I get ricochets, even when I shoot between the gaps!

Another question: How would I make it so that I could pass through a brush, when I've set it's texture to that of a pair of curtains for example?

Thanks in advance!
 
It sometimes takes longer than two hours for people to come to your thread. Be patient. ;)

First question: faces cannot have selective solidity; either the entire face is solid, or the entire face is nonsolid. You would have to make blockbullets-textured brushes over every part of the fence for selective solidity, or you could make the entire brush a func_brush entity with its "Solidity" set to "Never Solid." In the latter case you'd need another brush textured with tools/toolsplayerclip sharing the same volume as the fence to act as its solidity to players.

Second question: func_brush entity, with its "Solidity" set to "Never Solid."
 
Raeven0 said:
It sometimes takes longer than two hours for people to come to your thread. Be patient. ;)

First question: faces cannot have selective solidity; either the entire face is solid, or the entire face is nonsolid. You would have to make blockbullets-textured brushes over every part of the fence for selective solidity, or you could make the entire brush a func_brush entity with its "Solidity" set to "Never Solid." In the latter case you'd need another brush textured with tools/toolsplayerclip sharing the same volume as the fence to act as its solidity to players.

Second question: func_brush entity, with its "Solidity" set to "Never Solid."
Thanks for replying man, I'll try those out now :)
 
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