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crackhead said:oh ok maybe i will just forget the whole idea. the idea was to have the map dust but edit the textures so that rather than sand it was snow and change the building textures so they dont look middle eastern and edit some of the buildings.
Rof said:Decompiling Source engine maps is reasonably easy. Unlike HL1 maps, they contain almost all of the information originally present before compiling (apart from a few editor-specific things like brush grouping, visgroups, etc.), so you don't get all the problems with split faces, malformed brushes, etc., that were commonly seen when decompiling HL1 engine maps. Decompiled .vmfs are 95%-99% perfectly recovered, depending on the map.