Bugs ! Questions about lighting!! HELP A NEW mapper =/

  • Thread starter Thread starter DouglasteR
  • Start date Start date
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DouglasteR

Guest
First, i cant understand the lighting ! I make all things right, and the shadows of objects still green, another bug is the "white reflexes" that appear on the dark parts of the map.

Heres a Shot

predio00134ok.jpg


Other problem is the green shadows, only cast by objects

predio00113ii.jpg


Finally, anyone knows how to make the door of the first shot open the 2 sides of it !?

Thanks for the help
 
That's reflections, not reflexes. :P

Shadow color is controlled by both the Ambient value in your light_environment and any shadow_control entity you might have in the map. Check both.

Doors that move together? You'll want either a button or other trigger in front of the doors, or a complex chain of entities that forces both doors open when one is used.
 
the cubemaps are all messed up due to the steam update a while ago, guessing you have built them that is (type buildcumaps in console if you want to see valve's messup)
For the shadows, its the shadows controle entity your looking for, as Raeven0 said.
However, to get the two doors to open at the same time is very easy, guessing your using the prop_door_rotating entity, just give the two doors the same name! :bounce:
 
Thanks for the help guys ! and for the correction of my poor english :laugh:

I ill try it out and see if it works
 
Adabiviak said:
Welcome to the forums, DouglasteR.


Thanks ! :D

Is always good to have a forum like these, where everyone helps everyone :cheers:
 
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