A
anytek
Guest
hello,im trying to make a mod but cannot go on:
ok,thing is: maps wont load with source sdk base
if i make a new mod "create a mod"..."modify hl2"
i edit rpg speed to 300 in the code, then set to -release hl2-, compile, with no errors, load the mod with run_mod or form steam, then when in console i type map room1 (a basic room i made with Hammer (no errors)) then the map seems to be loading then im in windows with hl2 error 0x8000000
happens with any map
However!,if i set appID to 220 in game_info the mod loads the maps, no problem at all.
but, the problem is ,any change in code i make for the mod wont be seen or noticed
and also they say its better to use appid 215 when making a mod
the thing that haunts me is ..WHY the difference?
why that shift of appid 215-220 the fact that with appid220 maps load properly, no problems...but any code change wont be seen...and with appid 215 (sdk base) the code changes are noticed but cannot load maps!! nightmare!
any help appreciated
thanks!
ok,thing is: maps wont load with source sdk base
if i make a new mod "create a mod"..."modify hl2"
i edit rpg speed to 300 in the code, then set to -release hl2-, compile, with no errors, load the mod with run_mod or form steam, then when in console i type map room1 (a basic room i made with Hammer (no errors)) then the map seems to be loading then im in windows with hl2 error 0x8000000
happens with any map
However!,if i set appID to 220 in game_info the mod loads the maps, no problem at all.
but, the problem is ,any change in code i make for the mod wont be seen or noticed
and also they say its better to use appid 215 when making a mod
the thing that haunts me is ..WHY the difference?
why that shift of appid 215-220 the fact that with appid220 maps load properly, no problems...but any code change wont be seen...and with appid 215 (sdk base) the code changes are noticed but cannot load maps!! nightmare!
any help appreciated
thanks!