Character creation tips

sinkoman

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Ok, i'm at level 7 and leveling FAST, and have no clue where I should spend my points for my next few levels, as the last thing I want to do is make a new character (this game would be not fun replaying. Wouldn't feel like a WORLD).

My Character is:

A Khajiit
Born under the Thief
Acrobat profession.

This is basically what i'm trying to shape him to:

A thief/assasin/figher (not warior)/alchemist

Tips his blade with poisons (alchemy), and uses them combined with his sneak attacks to either kill or completely disable his enemies on first strike, but is strong enough to stick by and fight if the situation calls, preferably using skirmish and recoup tactic. If discovered, dashes onto some sort of tall platform to gain safe haven from his enemies, while he repoisons his blade and drops back down to attack, the dash back up to heal.

Robs EVERY mother****er he finds (no trouble with that). Has an inventory that's empty enough to clear out two or three houses before he has to fence off for more space.

Skulks by dashing between cover, rather than watching his enemies movements.

My problem is deciding on a single magic to enhance. I was thinking maybe Mysticism, since you gain Detect Life and Telekinesis (self explanatory). Spell absorbtion, Reflect, and Dispel would all make up for my lack of magic resistance, and Soul Trap, if it works like I think it does (lets you summon a monsters soul to fight after you've trapped one), would give me an oportunity to run to higher ground and recoup while my minion distracted my oponent.

But I was also thinking of Illusion for the obvious stealth and mercantile benefits. Problem there is that my personality is dirt low.

Then I was also thinking of Destruction, as it would be useful for confronting enemies head on (after initial sneak attack), but then I kinda figured no, as it would defeat the whole Hit And Run with Poison thing.

So I don't know where to spend my points is what i'm saying. To get what I want, i've been basically spending on Strength (for that silent but one hit kill deadly blade), Agility or Speed (for the Sneak, Security, Acrobatics, Light armor, and Athletics), and having one point left over (which I usually spend on either Agility or Speed, whatever I hadn't spent the other point on.

Now I want to start ALSO focusing on magic for MANIPULATIVE purpouses (not straight up attack or defense). I won't spend on willpower, because I don't use any of the things it beefs (and won't need too much magic. Tons of stolen potions, and I can craft in the field).

So as formentioned, how do you think I should be spending points on my character?

BTW, I also keep a Light shield with me at all times, for the hit in the run (it's more like a slow stab and a run, wanna change that to "HIYA HIYA, goodbye bitch")
 
As for magic, I'd either go for Illusion or Restoration. If you're not increasing endurance, then you have low HP and need to heal yourself often if you're hit. Potions are not that common to drink them over and over. Illusion for the Charm and Invisibility spells.
 
Unfocused said:
As for magic, I'd either go for Illusion or Restoration. If you're not increasing endurance, then you have low HP and need to heal yourself often if you're hit. Potions are not that common to drink them over and over. Illusion for the Charm and Invisibility spells.

Hmm.

Think it's possible to hit a midground between the two?

Any advice for leveling them both evenly?

BTW, i'm completely clueless on getting spells any way other than purchasing them.
 
You got potions? Good on you. Potions rock.

I've got no clues, but if you're going for any magic path, just make sure to beef up your Magicka. Even heal major wounds takes a massive drain to my Magicka.
 
Jintor said:
You got potions? Good on you. Potions rock.

I've got no clues, but if you're going for any magic path, just make sure to beef up your Magicka. Even heal major wounds takes a massive drain to my Magicka.

Well, my whole idea was leave magicka at base, and concentrate those free points on beefing up spells for manipulative purpouses (IE Poison an enemy beyond recognition while I hit him with my Khajiits Demoralizing Eye, so he runs off and still gets damaged, leaving me free of his pesky ranged attacks).

Idea hit me in the shower.

What if I focus all my spare points on Willpower, so I can beef up on Rejuvenation spells. That will be my main learned spell area.

Then, once i've gotten access to some Phat Cash, and the Spellcreating thingy in the University, i'll start CREATING my own manipulative spells. That way, I don't waste points away from the all necesarry Health stat (restoration as opposed to endurance), and I still get the benefit of sneaky situational only-need-one-to-rape spells.

Thoughts?

I'm STILL trying to figure out how to not only Learn new spells (aside from buying them), but how to increase a spells magnitude.

n00b ftl :(

Oh and no, I don't have potions, but I rather create them on a need to need basis. IE, diseased after a fight with a boar, i'll make a cure disease potion.

EDIT: Nvm. You need to KNOW the spells you want to add to spells you create.

Was a good idea I guess.

Guess i'm open for any ideas, again...
 
you should continue leveling as much magic skills as possible because you'll take a beating the higher you get if you only rely on weapons + potions

best way to level rejuvenatio spells (restoration) is to use them

my character is somewhat similiar to yours ..redguard rogue born under thief birthsign ..my sneak is at 98 yet my destruction skills are at 16 ..I'm level 14 and I'm finding it far easier to defeat enemies (I can now take 2 at a time) now that I use spells like health drain during combat not just relying on stealth and steel to do the job (which wasnt cutting it as even cougars could potentially kill me)

oh and make as much potions as possible, pick up every ingredient you see: it's a great way to make money. I went from about 3200 gold to 7800 gold on a single nights worth of thievery (less than an hour real time) ..all I took was food. Also make sure to get all 4 alchemy things (calcinator, retort, alembic and mortar) ..and keep buying/stealing them when you level: novice, apprentice, journeymen ect


join the mages guild if you want to learn new spells ..I just buy them all ..cash isnt a problem
 
CptStern said:
you should continue leveling as much magic skills as possible because you'll take a beating the higher you get if you only rely on weapons + potions

best way to level rejuvenatio spells (restoration) is to use them

my character is somewhat similiar to yours ..redguard rogue born under thief birthsign ..my sneak is at 98 yet my destruction skills are at 16 ..I'm level 14 and I'm finding it far easier to defeat enemies (I can now take 2 at a time) now that I use spells like health drain during combat not just relying on stealth and steel to do the job (which wasnt cutting it as even cougars could potentially kill me)

oh and make as much potions as possible, pick up every ingredient you see: it's a great way to make money. I went from about 3200 gold to 7800 gold on a single nights worth of thievery (less than an hour real time) ..all I took was food. Also make sure to get all 4 alchemy things (calcinator, retort, alembic and mortar) ..and keep buying/stealing them when you level: novice, apprentice, journeymen ect


join the mages guild if you want to learn new spells ..I just buy them all ..cash isnt a problem

Hahaha. I had like, 25 stolen alembics, and 30 stolen Mortar and Pestles.

And yeah, joined the mages guild.

Never thought of using potions for cash though...
 
Potion's for cash is great for early on while you're strapped for cash, later on things like The Arena provide the greater bulk of my cash.
 
For the record "Soul Trap" is to used to trap souls in soul gems which then power your enchanted weapons.

And I'm pretty sure my character would be the sort of person to put a stop to your character. :D
 
Direwolf said:
For the record "Soul Trap" is to used to trap souls in soul gems which then power your enchanted weapons.

And I'm pretty sure my character would be the sort of person to put a stop to your character. :D

AHH HAIL Knight kinda person?

HARK! WHO GOES THERE FILE BEAST!

Stfu i'm invisible bitch.
 
Alchemy = Win.
Gets you loads of cash (in the beginning it's double what you invest in it if you buy ingredients, later on it's triple or even quadruple).
I'm Master at it now, and I can create health potions from one ingredient and they last for 43 seconds and heal 13 HP each.
Also, find some ingredients that paralyse. You'll only be able to make potions that paralyze for 3 seconds, but damn those 3 seconds are all you need.
You can also buy paralysis potions (5 second paralysis), tip your arrow with them and wait until they get in point blank range and shoot them then switch to your blade.
 
AiM said:
Potion's for cash is great for early on while you're strapped for cash, later on things like The Arena provide the greater bulk of my cash.


I can make 3 times as much through alchemy than I can in the arena in the same time span ..fatigue potion (take any 2 food items, mix in a calcinator) and sell for 30g each x 30 = 900 g in a few minutes (I use feather spells to help me load up on food)



beerdude: what ingredients makes paralyse potions?
 
CptStern said:
I can make 3 times as much through alchemy than I can in the arena in the same time span ..fatigue potion (take any 2 food items, mix in a calcinator) and sell for 30g each x 30 = 900 g in a few minutes (I use feather spells to help me load up on food)

Ah I guess that works too, I haven't bought / mixed ingredient's in a while so I didn't realize how much money I could pull in. The Arena fight is an easy ~3500 gold too though, my summon's alone defeat them quite easily while I just relax.
 
I'm at champion and all I'm getting is 500g per round ..I think I'm on the last fight
 
Ok, I think i've got it figured out.

Alchemy is all I really need ;)

I'll use alchemy to brew up some pretty pwn Health Poisons, and health Potions (brew up a bunch before a fight, since you can still make so long as they can't see you, which is my expertise)

Then Eye Of Fear will come in handy when my health starts to drain and I need to Hide for another sneak attack, or just escape the situation (Khajiit get it free).

I'll focus my magic on Rejuvenation, but not bother with beefing up Magicka (base is working just fine for me. Light heal and Major heal each fill in the niches).

Then Blades and Speed do the rest.

What do you think? Worked just fine for me in a pretty tough fort I just cleared out. Brewed up a TON of potions on a need to need basis (spy out 3 marauders, make three poisons). Then on this last marauder fight, I didn't stand a chance, and just caste Eye of Fear and ran out of the fort (got what I needed already).

Eye of fear makes for some SHIT easy arena battles too.

Off topic question.

I got the quest where you're supposed to take out the Skuma Dealer in Leyawin, but i'd rather befriend him. Any ideas? When I investigate the crack den, they attack me on sight, and won't accept my forfiet.
 
Nope. Impossible. Sorry.

On a side note, if you're not as good as fighting like I am, since you can't sneak attack you may as well run to the guard. I got him to slaughter them for me >>
 
Clannfear claws are the easiest way to make a paralysis potion . Another way is really to look over your list of foods and look up "Paralysis" then put two of them together. The combinations are pretty large.
 
Jintor said:
Nope. Impossible. Sorry.

On a side note, if you're not as good as fighting like I am, since you can't sneak attack you may as well run to the guard. I got him to slaughter them for me >>

Well, I built my character so as a sort of Thief Fighter hybrid. He can survive a one or two man onslaught, but that's about it. 1 on 1 he'll just pwn them straight up. 2 on 2, I have to use my potions and Spells to submit the one with the most health, so I can have my way with the weaker of the two, then come bac to the second.

But I swear, you don't need ANY spells in this game. Alchemy pwns it by far.
 
CptStern said:
I'm at champion and all I'm getting is 500g per round ..I think I'm on the last fight

After you defeat a certain character you'll be granted once a week matches at ~3,500 gold (assuming you choose the hardest one).

sinkoman said:
Well, I built my character so as a sort of Thief Fighter hybrid. He can survive a one or two man onslaught, but that's about it. 1 on 1 he'll just pwn them straight up. 2 on 2, I have to use my potions and Spells to submit the one with the most health, so I can have my way with the weaker of the two, then come bac to the second.

But I swear, you don't need ANY spells in this game. Alchemy pwns it by far.

Funny, my guy's primarily magic and I swear I don't need Alchemy at all

D:

I regret choosing it as a major, oh well...
 
AiM said:
After you defeat a certain character you'll be granted once a week matches at ~3,500 gold (assuming you choose the hardest one).



Funny, my guy's primarily magic and I swear I don't need Alchemy at all

D:

I regret choosing it as a major, oh well...

I LOVE alchemy!

Mass ammounts of damage in single weaponry blows, the ability to ADAPT to any situation, and it nets you tons and tons of cash.

PWN

Heheheh. Stole a Paralysis potion.

Anybody know if you can dupe it with the item chest in the Arcane University?
 
Frenzy >> No alchemic equivilant.
 
I've got a mage with every magic skill bar alchemy and mystysism. Ive got 82 conjuration, 78 destruction 62 alteration im level 12 and pawn everything! Who needs alchemy... :)
 
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