child view

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spunky

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Hey people im going to be making a series of maps based around a kid and was wondering where to start. Should i scale up the environment so that it is big compared to the defult info_player, or is there a way of making the defult view lower?

also im hopeing to get it third person which would tie in with the scale up idea, as thirdperson games require larger maps. but can anyone see any problems with having a player model that would be half the size of the defult one?

cheers
 
The easiest option (Based on the fact you wouldn't have to code in any changes), is to scale up the maps. It's been done before on a much larger scale to make the player seem tiny and the effect was very good. Bear in mind here you'd be working with larger textures too, so you might loose some detail there (Though I couldn't say, since I've never played around that much with texture size in Half Life).

The harder option (Based on the fact you'd have to code it, though the code changes would be miniscule, and you could probably get someone to whip up the DLLs for you quickly if you asked nicely), would be to lower the player's view point, and shrink their hitbox (Horizontally, and Vertically - Adults are wider than children).

Third person view takes a little more coding on top, and obviously you'd need to model, animate, and skin a child player model. End up more of a small scale Mod than a set of levels.

Just my 2 penneth though.

(P.S. Remember - Anything the child held would be larger as well!)
 
yea the modeling -> animating is the easy part for me its just getting it into the game in third person hah :P i know enough of codeing to not code :P

ill just have to play :)

thanks
 
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