DEATH eVADER
Space Core
- Joined
- Nov 10, 2003
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So by now, you should of seen the bridge falling apart across the ravine in the extended trailer. For those of you who don't know, that is Cinematic Physics.
If you saw clearly at the footage, you will notice that it wasn't true physics (Pieces of the road fall down way to slowly). This is because for something of this scale alone, especially when using deformable brushes that it will feel heavy for your CPU. For this reason, much of what occurs is already pre-determined to reduce the burden on the hardware (whether or not we will get the tools that is used to create scenes such as this remain to be seen)
http://en.wikipedia.org/wiki/Source_engine
So, the real question is how large a scale are we going to see cinematic physics used in Ep2?
My ideas are:
A avalanche- possible return of the beta pickaxe
A building- similar situation to the gunship battle in Ep1, just more awe inspiring
A nuclear explosion- probably not going to happen, I just thought the idea of a abandoned nuclear silo was a bit of an easter egg
What are your ideas for the technology?
If you saw clearly at the footage, you will notice that it wasn't true physics (Pieces of the road fall down way to slowly). This is because for something of this scale alone, especially when using deformable brushes that it will feel heavy for your CPU. For this reason, much of what occurs is already pre-determined to reduce the burden on the hardware (whether or not we will get the tools that is used to create scenes such as this remain to be seen)
wiki said:Cinematic Physics supports a keyframe system[5], but its exact nature is currently unclear. It could be that an animator creates a largely complete but low-detail sequence which then sees details added by the physics system, or it could be that an animator creates a handful of single-frame states which are then used as motion targets for the ensuing simulation (in a manner not dissimilar to the Endorphin NaturalMotion technology). Either method results in a drastic reduction of developer input, thus allowing the creation of far more complex scenes than before with the same budget. It is currently unclear both whether or not keyframes are strictly required, and what number are needed to create a scene as complex as the bridge collapse demonstration.
http://en.wikipedia.org/wiki/Source_engine
So, the real question is how large a scale are we going to see cinematic physics used in Ep2?
My ideas are:
A avalanche- possible return of the beta pickaxe
A building- similar situation to the gunship battle in Ep1, just more awe inspiring
A nuclear explosion- probably not going to happen, I just thought the idea of a abandoned nuclear silo was a bit of an easter egg
What are your ideas for the technology?