Thorn of Death
Newbie
- Joined
- Dec 4, 2003
- Messages
- 132
- Reaction score
- 0
Gamespot's review:
What on earth did they expect? Wall climbing, Max Payne dodging style, and a Hazard suit ultimate frenzy move?
This explains why some games such as FF7 got a 9.5 score, heh. Notice the "Even worse". So if AC doesn't answer questions related to it's prequel, it would have a really sucky storyline.
What really surprised me is the sound score of 9. CSS gives very good sound effects. And combined with the graphics, it really takes you into the game. I don't see how can HL2 get a 9 instead of a 10. We'll see anyway. From what we've heard from the trailers, it's pretty impressive.
Running into a mine like blind.
Reloading right in front of a gun pointed at him.
Looking vaguely at a friend who has suspeciously fallen to the ground, lifelessly.
Oh, that's very bad. Bad Valve, don't you ever make a game that doesn't revolutionize a single genre.Half-Life 2 doesn't revolutionize the genre, instead sticking with the familiar formula of run-and-gun action, occasional puzzle-solving, and scripted sequences established by Half-Life.
What on earth did they expect? Wall climbing, Max Payne dodging style, and a Hazard suit ultimate frenzy move?
Wasn't that exactly what we wanted? Combination of the old goodies from HL1 and some cool newies? Man...Aside from a detour through a deserted town full of all sorts of booby traps, there are a lot of echoes of the original Half-Life in Half-Life 2--so many, in fact, that there's a strong sense of déjà vu at times. Still, it's hard to knock Valve for not wanting to tinker too much with a proven formula, and Half-Life 2 is as fast-paced and enjoyable as its predecessor.
See the most rediculous part: "Even worse, the story leaves behind a mess of unanswered questions, and it doesn't touch on any of the lingering questions left over from the first game."Surprisingly, Half-Life 2's story is one of the most disappointing aspects of the game. The first half of the game feels a bit unfocused, while the second half seems rushed. Even worse, the story leaves behind a mess of unanswered questions, and it doesn't touch on any of the lingering questions left over from the first game. Valve likes to leave tantalizing hints and tidbits everywhere in the game, but few of these actually develop into anything interesting, and by the end you're left wondering what the game was all about. In many ways, Half-Life 2 feels like the middle chapter in a much larger story, and it suffers as a result.
This explains why some games such as FF7 got a 9.5 score, heh. Notice the "Even worse". So if AC doesn't answer questions related to it's prequel, it would have a really sucky storyline.
What really surprised me is the sound score of 9. CSS gives very good sound effects. And combined with the graphics, it really takes you into the game. I don't see how can HL2 get a 9 instead of a 10. We'll see anyway. From what we've heard from the trailers, it's pretty impressive.
He seem's impressed with HL1's AI.......Another surprise is the somewhat disappointing performance by the game's artificial intelligence. Even on the tougher difficulty levels, most of the humanoid enemies don't seem to show the same kind of intelligent behavior that they did in the previous game.
Running into a mine like blind.
Reloading right in front of a gun pointed at him.
Looking vaguely at a friend who has suspeciously fallen to the ground, lifelessly.