V-Man339
Space Core
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Rape, nude zombies, and torture? Connecticut AG backs game law
Soon, the Supreme Court will rule on whether it is constitutional to ban the sale of certain video games to children under the age of 18. California's law has only a slim chance of being upheld; in the past nine years, 12 similar laws have been struck down as unconstitutional, with the states then being forced to pay the ESA's court costs. Even with such a strong precedent of games being considered protected speech—just like film and the written word—Connecticut Attorney General Richard Blumenthal is jumping on the anti-gaming bandwagon with a press release supporting the law.
Reading Blumenthal's press release, it's hard to believe the charges he levels against video games. "The law prohibits children under 18 from buying the most violent games, including those where players decapitate people with shovels, beat police to death while they beg for mercy, and slaughter nude female zombies," the press release states. It gets better.
He points out that all violent games wouldn't be controlled by law, just "a subgenre of games that encourages players to commit graphic acts of homicide, rape, and sadism." Which subgenre is that? Can anyone involved in writing this press release name a single game where rape is encouraged? Can any of you?
Blumenthal also seems sadly ignorant of the state of video games and retail. "In the face of continued industry inaction—enabling unattended children to buy such games—states must preserve their critical right to protect children," he stated.
The problem with Blumenthal's argument is that the industry has not been in a state of inaction, as the ESRB has long assigned ratings to games, giving an accurate idea of the content included in them, and has made serious efforts when it comes to community and parental outreach to make sure the ratings are both understood and used. Chains such as GameStop and even Walmart actively check the ID of customers buying M-rated games.
In 2008 the Federal Trade Commission sent children into stores to try to purchase M-rated games, and the results were heartening: GameStop/EB Games turned away 94 percent of underage shoppers, while Walmart and Best Buy followed closely with an 80 percent turn-away rate.