First let me say that I'm going to be asking for help here often.
I'm trying to learn Softimage|XSI to get a head start for Half-Life 2. So I can add my own kinds of dynamic props to my maps since Hammer won't be enough anymore. So many things in XSI compared to Hammer that it gets confusing trying to get a handle on everything thats going on with having to worry about selection settings, view settings, interface modes, what is, and is not currently selected in the view ports, what options are enabled for each tool, etc. and one little thing wrong in any one place can make nothing work the way you want, it's a little overwhelming, but I think if I keep at it, it will all make sense and become second nature. Much like Hammer is for me. (Of course I been using Hammer since 1998, and I still learn something new every once in a while.)
Onto the question:
I noticed that whenever I convert a NURB Surface to a Polygon Mesh, not only do I get a Polygon Mesh out of the conversion, but apparently I'm left with the original NURB Surface as well. Shouldn't a conversion operation leave me with no duplicates, clones, or anything? I mean, it acts like I did a 'Duplicate to a Polygon Mesh' operation. (If it even exists which I doubt.)
What makes things worse, is that when I try to delete the NURB Surface since I don't need nor want it, the newly created Polygon Mesh is deleted with it, even though I had only selected the NURB Surface.
I'm starting to think the conversion operation not only kept a copy of the original NURB Surface, but also took it upon itself to perhaps include the Polygon Mesh as a child of the NURB Surface, so maybe a heirarchy is causing the deletion of both even when the other is not selected.
I appreciate any help on this matter.
Thanks
I'm trying to learn Softimage|XSI to get a head start for Half-Life 2. So I can add my own kinds of dynamic props to my maps since Hammer won't be enough anymore. So many things in XSI compared to Hammer that it gets confusing trying to get a handle on everything thats going on with having to worry about selection settings, view settings, interface modes, what is, and is not currently selected in the view ports, what options are enabled for each tool, etc. and one little thing wrong in any one place can make nothing work the way you want, it's a little overwhelming, but I think if I keep at it, it will all make sense and become second nature. Much like Hammer is for me. (Of course I been using Hammer since 1998, and I still learn something new every once in a while.)
Onto the question:
I noticed that whenever I convert a NURB Surface to a Polygon Mesh, not only do I get a Polygon Mesh out of the conversion, but apparently I'm left with the original NURB Surface as well. Shouldn't a conversion operation leave me with no duplicates, clones, or anything? I mean, it acts like I did a 'Duplicate to a Polygon Mesh' operation. (If it even exists which I doubt.)
What makes things worse, is that when I try to delete the NURB Surface since I don't need nor want it, the newly created Polygon Mesh is deleted with it, even though I had only selected the NURB Surface.
I'm starting to think the conversion operation not only kept a copy of the original NURB Surface, but also took it upon itself to perhaps include the Polygon Mesh as a child of the NURB Surface, so maybe a heirarchy is causing the deletion of both even when the other is not selected.
I appreciate any help on this matter.
Thanks