A 
		
				
				
			
		Azlan
Guest
Valve has released an update tonight.  As always, restart steam to recieve the update automatically:
				
			
- CS:S
 
- Fixed an issue which was affecting player movement prediction
 
- Stopped players on de_dust2 being able to hide inside of rocks
 
- Added clipbrushes to de_train to prevent players from reaching certain areas
 
- Enabled bots to navigate their way out of the carts in cs_compound
 
- Source Engine (game server changes)
 
- Added "stats" command to print the current cpu usage, players and net bandwidth in use
 
- Fixed rcon responses to properly reflect request id's
 
- Added rate-limiting to connectionless queries to prevent flooding (as in HL1, the rate-limiting is controlled via the cvars: sv_max_queries_sec, sv_max_queries_sec_global, and sv_max_queries_window)
 
- Removed sv_allowlocalquery cvar
 
- Source SDK
 
- Added Snow and rain materials
 
- Added qc_eyes.exe
 
- Made various improvements and fixes to .FGD files
 
- Fixed an issue in Vrad which was causing visible artifacts when lighting very large objects/areas
 
- Fixed an issue in Studiomdl which was allowing bad $modelnames to be used
 
- Fixed the "cordon" texture used by Hammer