CSG compile options MISSING

HolySdrJR

Newbie
Joined
Oct 25, 2004
Messages
57
Reaction score
0
Oh my word, you have got to be kidding me...

I just downloaded Source SDK onto a new computer. It's been about 8 months since I've last used the SDK. Well, I created a map using custom textures and went to add the "-nowadtextures" line to the CSG line. I have no CSG line... What's going on? Did they update Hammer and take these out? What am I doing wrong?

I downladed the batch compiler, and that didn't have any CSG options either... How am I supposed to include these textures if I can't compile them into the map. They aren't in a WAD, btw. There's just 8 custom textures that I need to include in the BSP.
 
There is no CSG program in Source. The CSG and BSP processes have been combined into a single BSP executable. Embedding content into your map is done via BSPZIP (I prefer the much easier-to-use Pakrat).

You shouldn't now nor should you ever have been using nowadtextures, by the way. It's garbage. Wadinclude was much better.
 
Raeven0 said:
There is no CSG program in Source. The CSG and BSP processes have been combined into a single BSP executable. Embedding content into your map is done via BSPZIP (I prefer the much easier-to-use Pakrat).

You shouldn't now nor should you ever have been using nowadtextures, by the way. It's garbage. Wadinclude was much better.

I know it was never good, but I only had 8 textures, I was lazy and was going to just add those 8 instead of creating a wad then adding that... thanks for the info, btw...
 
So what are you trying to do exactly? A map for a Source Game? or a map for a game in the old HL engine?
 
Back
Top