de_cfactor

  • Thread starter Thread starter Turd Furguson
  • Start date Start date
T

Turd Furguson

Guest
This is my first map, with several months in the making. I've been playing it with bots for a week or so, and worked out pretty much all the kinks. Anyway, I got some screens:

http://photos1.blogger.com/blogger/7141/2598/1600/de_cfactor7.0.jpg
http://photos1.blogger.com/blogger/7141/2598/1600/de_cfactor3.0.jpg
http://photos1.blogger.com/blogger/7141/2598/1600/de_cfactor4.0.jpg
http://photos1.blogger.com/blogger/7141/2598/1600/de_cfactor5.0.jpg
http://photos1.blogger.com/blogger/7141/2598/1600/de_cfactor6.0.jpg
http://photos1.blogger.com/blogger/7141/2598/1600/de_cfactor2.0.jpg
http://photos1.blogger.com/blogger/7141/2598/1600/de_cfactor.0.jpg

Here's the download :

http://www.fpsbanana.com/?section=viewitem.maps.maps.main.12852

Suggestions would be appreciated :D

depending on the route, you can get to either bomb site within 45 seconds
also, there's always about 2+ ways to get to every area, so there aren't any bottlenecks, but pretty much all of it is straightforward. There aren't any tiny passages for people to hide in.
 
Unarmed said:
The story is a tad odd.
what the hell?

I'll download it and give it a try
I hope
1. It's well optimised
2. You included a .nav file
 
Didn't you read up on the story? Aww man..

Judgin from screens and nothing else, isn't there almost TOO many routes? Maybe thats just me.
 
If you don't have bottlenecks, then the map will be a bit boring.

You want there to be a lot of variation between each route. It makes the player think about which way to go before they actually head there.
 
Back
Top