de_phantom needs your help!

  • Thread starter Thread starter cyberkill
  • Start date Start date
A few things....

- Dark
- Way too dark
- Really freaking dark
- Hey cool, another dark map.
- Want to play this dark map? No thanks.
- The doors should rotate...not slide :o
 
looks ok but not bad i like the truck that drives on the outside
 
the video doesn't do the map justice, it's only dark in one room, the crate room in game it's actually lit very well
 
Looks really cool. Good work. There are some really dark spots, and the map needs a little bit of polishing, but i have a question. How do you get the textures of the ground to look like the train is moving?
 
Looks really cool. Good work. There are some really dark spots, and the map needs a little bit of polishing, but i have a question. How do you get the textures of the ground to look like the train is moving?
That's a texture with a func_conveyor tied to it, search and you'll find it.

  1. The map is honestly way too dark.
  2. You don't seem to have structured the map very well for multiplayer. It was a nice map in Blood, yes, but having an almost 100% linear route from one side to the other will not give the player decent gameplay. It would be better to have the train stuck in a station with the possibility to move down the platform on either side and the roof (in certain sections, not along the whole train) if you wanted to make this a decent MP map.
  3. There's almost zero cover, which is even more important in a map with unidirectional movement. Add some fixed and moveable/destroyable cover.
 
Back
Top