TCfromBN Newbie Joined Dec 21, 2004 Messages 2,656 Reaction score 0 Dec 23, 2005 #1 Pretty self explanatory. If possible, how?
-Psy- Walking round in women's underwear Joined Mar 9, 2005 Messages 4,805 Reaction score 0 Dec 23, 2005 #2 Not possible. Try putting a spray tag on one of the crates on de_dust2. Doesn't show up.
TCfromBN Newbie Joined Dec 21, 2004 Messages 2,656 Reaction score 0 Dec 23, 2005 #3 Well there hast to be some way, because how does blood get on people in the game when you shoot them?
Well there hast to be some way, because how does blood get on people in the game when you shoot them?
Limpet Newbie Joined Dec 27, 2004 Messages 877 Reaction score 0 Dec 23, 2005 #4 That's coded in. Unless you want to go and code it so that you can put sprays on non brush based entities then there isn't a way, currently.
That's coded in. Unless you want to go and code it so that you can put sprays on non brush based entities then there isn't a way, currently.
UltraProAnti Newbie Joined Nov 22, 2004 Messages 509 Reaction score 0 Dec 23, 2005 #5 you could try applying the decal to a nodraw brush, make it a non-solid func_brush and parent it to the entity
you could try applying the decal to a nodraw brush, make it a non-solid func_brush and parent it to the entity
Raeven0 Newbie Joined Jan 16, 2005 Messages 2,495 Reaction score 0 Dec 23, 2005 #6 Tried info_projecteddecal? As I recall it projects decals onto models.
TCfromBN Newbie Joined Dec 21, 2004 Messages 2,656 Reaction score 0 Dec 24, 2005 #7 ive looked at that, i havent ran a map with it though. it appears that it would stick to any model with in a certain radius of it or somthing, kinda wierd. But I will give it a shot.
ive looked at that, i havent ran a map with it though. it appears that it would stick to any model with in a certain radius of it or somthing, kinda wierd. But I will give it a shot.