I've been running a hl2dm dedicated server for a long time now and i'd like someone from valve or anyone who might know what these server console errors are that keep popping up are.
1- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (4) in list of 6 clients
2- Changing collision rules within a callback is likely to cause crashes!
3- Precache of sprites/redglow1 ambigious (no extension specified)
These errors are not from anything im doing but is just the reaction from maps being run on a server. What are these errors and are they just meaningless messages that keep coming up? Why aren't they being fixed by valve?
I'd also like to mention that none of these messages are causing any real problem that i can see, except for the sound one that does make my sound go out from time to time.
1- CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (4) in list of 6 clients
2- Changing collision rules within a callback is likely to cause crashes!
3- Precache of sprites/redglow1 ambigious (no extension specified)
These errors are not from anything im doing but is just the reaction from maps being run on a server. What are these errors and are they just meaningless messages that keep coming up? Why aren't they being fixed by valve?
I'd also like to mention that none of these messages are causing any real problem that i can see, except for the sound one that does make my sound go out from time to time.